Tighten up permission on layer renderers

This commit is contained in:
Tom Payne
2013-04-12 00:48:35 +02:00
parent d855a35446
commit 0371b891a6
9 changed files with 15 additions and 2 deletions

View File

@@ -48,6 +48,7 @@ ol.renderer.canvas.ImageLayer.prototype.getImage = function() {
/**
* @protected
* @return {ol.layer.ImageLayer} Single image layer.
*/
ol.renderer.canvas.ImageLayer.prototype.getImageLayer = function() {

View File

@@ -86,6 +86,7 @@ ol.renderer.canvas.TileLayer.prototype.getImage = function() {
/**
* @protected
* @return {ol.layer.TileLayer} Tile layer.
*/
ol.renderer.canvas.TileLayer.prototype.getTileLayer = function() {

View File

@@ -45,6 +45,7 @@ goog.inherits(ol.renderer.dom.ImageLayer, ol.renderer.dom.Layer);
/**
* @protected
* @return {ol.layer.ImageLayer} Image layer.
*/
ol.renderer.dom.ImageLayer.prototype.getImageLayer = function() {
@@ -109,7 +110,7 @@ ol.renderer.dom.ImageLayer.prototype.renderFrame =
goog.dom.appendChild(this.target, imageElement);
this.image_ = image;
}
this.setTransform(transform);
this.setTransform_(transform);
this.updateAttributions(frameState.attributions, image.getAttributions());
this.updateLogos(frameState, imageSource);
@@ -120,8 +121,9 @@ ol.renderer.dom.ImageLayer.prototype.renderFrame =
/**
* @param {goog.vec.Mat4.AnyType} transform Transform.
* @private
*/
ol.renderer.dom.ImageLayer.prototype.setTransform = function(transform) {
ol.renderer.dom.ImageLayer.prototype.setTransform_ = function(transform) {
if (!goog.vec.Mat4.equals(transform, this.transform_)) {
ol.dom.transformElement2D(this.target, transform, 6);
goog.vec.Mat4.setFromArray(this.transform_, transform);

View File

@@ -37,6 +37,7 @@ ol.renderer.dom.Layer.prototype.disposeInternal = function() {
/**
* @protected
* @return {!Element} Target.
*/
ol.renderer.dom.Layer.prototype.getTarget = function() {

View File

@@ -61,6 +61,7 @@ goog.inherits(ol.renderer.dom.TileLayer, ol.renderer.dom.Layer);
/**
* @protected
* @return {ol.layer.TileLayer} Tile layer.
*/
ol.renderer.dom.TileLayer.prototype.getTileLayer = function() {

View File

@@ -81,6 +81,7 @@ ol.renderer.Layer.prototype.dispatchChangeEvent = function() {
/**
* @protected
* @return {ol.layer.Layer} Layer.
*/
ol.renderer.Layer.prototype.getLayer = function() {
@@ -89,6 +90,7 @@ ol.renderer.Layer.prototype.getLayer = function() {
/**
* @protected
* @return {ol.Map} Map.
*/
ol.renderer.Layer.prototype.getMap = function() {
@@ -97,6 +99,7 @@ ol.renderer.Layer.prototype.getMap = function() {
/**
* @protected
* @return {ol.renderer.Map} Map renderer.
*/
ol.renderer.Layer.prototype.getMapRenderer = function() {
@@ -264,6 +267,7 @@ ol.renderer.Layer.prototype.updateUsedTiles =
* determine if the tile is loaded.
* @param {ol.source.TileSource} tileSource Tile source.
* @param {ol.Projection} projection Projection.
* @protected
* @return {function(number, number, number): ol.Tile} Returns a tile if it is
* loaded.
*/

View File

@@ -72,6 +72,7 @@ ol.renderer.webgl.ImageLayer.prototype.createTexture_ = function(image) {
/**
* @protected
* @return {ol.layer.ImageLayer} Tile layer.
*/
ol.renderer.webgl.ImageLayer.prototype.getImageLayer = function() {

View File

@@ -157,6 +157,7 @@ ol.renderer.webgl.Layer.prototype.getColorMatrix = function() {
/**
* @protected
* @return {ol.renderer.webgl.Map} MapRenderer.
*/
ol.renderer.webgl.Layer.prototype.getWebGLMapRenderer = function() {

View File

@@ -88,6 +88,7 @@ ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
/**
* @protected
* @return {ol.layer.TileLayer} Tile layer.
*/
ol.renderer.webgl.TileLayer.prototype.getTileLayer = function() {