Merge pull request #8023 from fredj/typedefs.js
Module type changes for ol.webgl
This commit is contained in:
@@ -12,7 +12,7 @@ import Event from '../events/Event.js';
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* @param {ol.render.VectorContext=} opt_vectorContext Vector context.
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* @param {module:ol/PluggableMap~FrameState=} opt_frameState Frame state.
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* @param {?CanvasRenderingContext2D=} opt_context Context.
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* @param {?ol.webgl.Context=} opt_glContext WebGL Context.
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* @param {?module:ol/webgl/Context~WebGLContext=} opt_glContext WebGL Context.
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*/
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const RenderEvent = function(
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type, opt_vectorContext, opt_frameState, opt_context,
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@@ -45,7 +45,7 @@ const RenderEvent = function(
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/**
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* WebGL context. Only available when a WebGL renderer is used, null
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* otherwise.
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* @type {ol.webgl.Context|null|undefined}
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* @type {module:ol/webgl/Context~WebGLContext|null|undefined}
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* @api
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*/
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this.glContext = opt_glContext;
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@@ -181,7 +181,7 @@ WebGLCircleReplay.prototype.finish = function(context) {
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WebGLCircleReplay.prototype.getDeleteResourcesFunction = function(context) {
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// We only delete our stuff here. The shaders and the program may
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// be used by other CircleReplay instances (for other layers). And
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// they will be deleted when disposing of the ol.webgl.Context
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// they will be deleted when disposing of the module:ol/webgl/Context~WebGLContext
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// object.
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const verticesBuffer = this.verticesBuffer;
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const indicesBuffer = this.indicesBuffer;
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@@ -311,7 +311,7 @@ WebGLCircleReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, contex
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/**
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* @private
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {Object} skippedFeaturesHash Ids of features to skip.
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*/
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WebGLCircleReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
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@@ -11,7 +11,7 @@ import WebGLReplayGroup from '../webgl/ReplayGroup.js';
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/**
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* @constructor
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* @extends {ol.render.VectorContext}
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {module:ol/coordinate~Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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@@ -549,7 +549,7 @@ WebGLLineStringReplay.prototype.drawReplay = function(gl, context, skippedFeatur
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/**
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* @private
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {Object} skippedFeaturesHash Ids of features to skip.
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*/
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WebGLLineStringReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
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@@ -20,6 +20,22 @@ import RBush from '../../structs/RBush.js';
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import {FLOAT} from '../../webgl.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @typedef {Object} PolygonVertex
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* @property {number} x
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* @property {number} y
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* @property {number} i
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* @property {boolean} [reflex]
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*/
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/**
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* @typedef {Object} PolygonSegment
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* @property {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0
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* @property {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1
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*/
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/**
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* @constructor
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* @extends {ol.render.webgl.Replay}
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@@ -144,11 +160,11 @@ WebGLPolygonReplay.prototype.processFlatCoordinates_ = function(
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0, flatCoordinates.length, stride);
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let i, ii;
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let n = this.vertices.length / 2;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let start;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let p0;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let p1;
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const extents = [];
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const segments = [];
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@@ -260,11 +276,11 @@ WebGLPolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX,
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}
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const p1 = seg.p1;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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const p2 = {x: listMaxX, y: p1.y, i: -1};
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let minDist = Infinity;
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let i, ii, bestPoint;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let p5;
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const intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
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@@ -586,13 +602,13 @@ WebGLPolygonReplay.prototype.splitPolygon_ = function(list, rtree) {
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* @param {number} x X coordinate.
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* @param {number} y Y coordinate.
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* @param {number} i Index.
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* @return {ol.WebglPolygonVertex} List item.
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* @return {module:ol/render/webgl/PolygonReplay~PolygonVertex} List item.
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*/
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WebGLPolygonReplay.prototype.createPoint_ = function(x, y, i) {
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let numVertices = this.vertices.length;
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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/** @type {ol.WebglPolygonVertex} */
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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const p = {
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x: x,
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y: y,
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@@ -605,11 +621,11 @@ WebGLPolygonReplay.prototype.createPoint_ = function(x, y, i) {
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/**
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* @private
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* @param {ol.WebglPolygonVertex} p0 First point of segment.
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* @param {ol.WebglPolygonVertex} p1 Second point of segment.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point of segment.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point of segment.
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* @param {ol.structs.LinkedList} list Polygon ring.
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* @param {ol.structs.RBush=} opt_rtree Insert the segment into the R-Tree.
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* @return {ol.WebglPolygonSegment} segment.
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* @return {module:ol/render/webgl/PolygonReplay~PolygonSegment} segment.
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*/
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WebGLPolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
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const seg = {
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@@ -627,8 +643,8 @@ WebGLPolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
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/**
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* @private
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* @param {ol.WebglPolygonSegment} s0 Segment before the remove candidate.
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* @param {ol.WebglPolygonSegment} s1 Remove candidate segment.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} s0 Segment before the remove candidate.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} s1 Remove candidate segment.
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* @param {ol.structs.LinkedList} list Polygon ring.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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*/
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@@ -645,12 +661,12 @@ WebGLPolygonReplay.prototype.removeItem_ = function(s0, s1, list, rtree) {
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/**
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* @private
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* @param {ol.WebglPolygonVertex} p0 First point.
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* @param {ol.WebglPolygonVertex} p1 Second point.
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* @param {ol.WebglPolygonVertex} p2 Third point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Third point.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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* @param {boolean=} opt_reflex Only include reflex points.
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* @return {Array.<ol.WebglPolygonVertex>} Points in the triangle.
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* @return {Array.<module:ol/render/webgl/PolygonReplay~PolygonVertex>} Points in the triangle.
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*/
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WebGLPolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1, p2, rtree, opt_reflex) {
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const result = [];
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@@ -675,10 +691,10 @@ WebGLPolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1, p2, rtree,
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/**
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* @private
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* @param {ol.WebglPolygonSegment} segment Segment.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} segment Segment.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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* @param {boolean=} opt_touch Touching segments should be considered an intersection.
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* @return {Array.<ol.WebglPolygonSegment>} Intersecting segments.
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* @return {Array.<module:ol/render/webgl/PolygonReplay~PolygonSegment>} Intersecting segments.
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*/
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WebGLPolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_touch) {
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const p0 = segment.p0;
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@@ -702,10 +718,10 @@ WebGLPolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_to
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* @see http://paulbourke.net/geometry/pointlineplane/
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*
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* @private
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* @param {ol.WebglPolygonVertex} p0 First point.
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* @param {ol.WebglPolygonVertex} p1 Second point.
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* @param {ol.WebglPolygonVertex} p2 Third point.
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* @param {ol.WebglPolygonVertex} p3 Fourth point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Third point.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p3 Fourth point.
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* @param {boolean=} opt_touch Touching segments should be considered an intersection.
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* @return {Array.<number>|undefined} Intersection coordinates.
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*/
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@@ -726,11 +742,11 @@ WebGLPolygonReplay.prototype.calculateIntersection_ = function(p0, p1, p2, p3, o
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/**
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* @private
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* @param {ol.WebglPolygonVertex} p0 Point before the start of the diagonal.
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* @param {ol.WebglPolygonVertex} p1 Start point of the diagonal.
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* @param {ol.WebglPolygonVertex} p2 Ear candidate.
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* @param {ol.WebglPolygonVertex} p3 End point of the diagonal.
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* @param {ol.WebglPolygonVertex} p4 Point after the end of the diagonal.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 Point before the start of the diagonal.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Start point of the diagonal.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Ear candidate.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p3 End point of the diagonal.
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* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p4 Point after the end of the diagonal.
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* @return {boolean} Diagonal is inside the polygon.
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*/
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WebGLPolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) {
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@@ -986,7 +1002,7 @@ WebGLPolygonReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, conte
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/**
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* @private
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {Object} skippedFeaturesHash Ids of features to skip.
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*/
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WebGLPolygonReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
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@@ -81,7 +81,7 @@ const WebGLReplay = function(tolerance, maxExtent) {
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/**
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* @protected
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* @type {?ol.webgl.Buffer}
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* @type {?module:ol/webgl/Buffer~WebGLBuffer}
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*/
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this.indicesBuffer = null;
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@@ -107,7 +107,7 @@ const WebGLReplay = function(tolerance, maxExtent) {
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/**
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* @protected
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* @type {?ol.webgl.Buffer}
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* @type {?module:ol/webgl/Buffer~WebGLBuffer}
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*/
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this.verticesBuffer = null;
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@@ -125,7 +125,7 @@ inherits(WebGLReplay, VectorContext);
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/**
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* @abstract
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* @param {ol.webgl.Context} context WebGL context.
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* @param {module:ol/webgl/Context~WebGLContext} context WebGL context.
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* @return {function()} Delete resources function.
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*/
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WebGLReplay.prototype.getDeleteResourcesFunction = function(context) {};
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@@ -133,7 +133,7 @@ WebGLReplay.prototype.getDeleteResourcesFunction = function(context) {};
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/**
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* @abstract
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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*/
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WebGLReplay.prototype.finish = function(context) {};
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@@ -142,7 +142,7 @@ WebGLReplay.prototype.finish = function(context) {};
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* @abstract
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* @protected
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {module:ol/size~Size} size Size.
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* @param {number} pixelRatio Pixel ratio.
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* @return {ol.render.webgl.circlereplay.defaultshader.Locations|
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@@ -169,7 +169,7 @@ WebGLReplay.prototype.shutDownProgram = function(gl, locations) {};
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* @abstract
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* @protected
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {boolean} hitDetection Hit detection mode.
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@@ -181,7 +181,7 @@ WebGLReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hi
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* @abstract
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* @protected
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {function((module:ol/Feature~Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
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@@ -196,7 +196,7 @@ WebGLReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, ski
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/**
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* @protected
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {function((module:ol/Feature~Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
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@@ -223,7 +223,7 @@ WebGLReplay.prototype.drawHitDetectionReplay = function(gl, context, skippedFeat
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/**
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* @protected
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {function((module:ol/Feature~Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
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@@ -245,7 +245,7 @@ WebGLReplay.prototype.drawHitDetectionReplayAll = function(gl, context, skippedF
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/**
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {module:ol/coordinate~Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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@@ -353,7 +353,7 @@ WebGLReplay.prototype.replay = function(context,
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/**
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* @protected
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* @param {WebGLRenderingContext} gl gl.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {number} start Start index.
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* @param {number} end End index.
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*/
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@@ -81,7 +81,7 @@ WebGLReplayGroup.prototype.addDeclutter = function(style, group) {};
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/**
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* @param {ol.webgl.Context} context WebGL context.
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* @param {module:ol/webgl/Context~WebGLContext} context WebGL context.
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* @return {function()} Delete resources function.
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*/
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WebGLReplayGroup.prototype.getDeleteResourcesFunction = function(context) {
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@@ -106,7 +106,7 @@ WebGLReplayGroup.prototype.getDeleteResourcesFunction = function(context) {
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/**
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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*/
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WebGLReplayGroup.prototype.finish = function(context) {
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let zKey;
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@@ -151,7 +151,7 @@ WebGLReplayGroup.prototype.isEmpty = function() {
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/**
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {module:ol/coordinate~Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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@@ -186,7 +186,7 @@ WebGLReplayGroup.prototype.replay = function(context,
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/**
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* @private
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {module:ol/coordinate~Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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@@ -232,7 +232,7 @@ WebGLReplayGroup.prototype.replayHitDetection_ = function(context,
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/**
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* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
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* @param {ol.webgl.Context} context Context.
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* @param {module:ol/webgl/Context~WebGLContext} context Context.
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* @param {module:ol/coordinate~Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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@@ -287,7 +287,7 @@ WebGLReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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/**
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* @param {module:ol/coordinate~Coordinate} coordinate Coordinate.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {module:ol/webgl/Context~WebGLContext} context Context.
|
||||
* @param {module:ol/coordinate~Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
|
||||
@@ -14,6 +14,14 @@ import WebGLTextureReplay from '../webgl/TextureReplay.js';
|
||||
import AtlasManager from '../../style/AtlasManager.js';
|
||||
import WebGLBuffer from '../../webgl/Buffer.js';
|
||||
|
||||
/**
|
||||
* @typedef {Object} GlyphAtlas
|
||||
* @property {module:ol/style/AtlasManager~AtlasManager} atlas
|
||||
* @property {Object.<string, number>} width
|
||||
* @property {number} height
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.webgl.TextureReplay}
|
||||
@@ -100,13 +108,13 @@ const WebGLTextReplay = function(tolerance, maxExtent) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Object.<string, ol.WebglGlyphAtlas>}
|
||||
* @type {Object.<string, module:ol/render/webgl/TextReplay~GlyphAtlas>}
|
||||
*/
|
||||
this.atlases_ = {};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.WebglGlyphAtlas|undefined}
|
||||
* @type {module:ol/render/webgl/TextReplay~GlyphAtlas|undefined}
|
||||
*/
|
||||
this.currAtlas_ = undefined;
|
||||
|
||||
@@ -397,7 +405,7 @@ WebGLTextReplay.prototype.setTextStyle = function(textStyle) {
|
||||
/**
|
||||
* @private
|
||||
* @param {Object} state Font attributes.
|
||||
* @return {ol.WebglGlyphAtlas} Glyph atlas.
|
||||
* @return {module:ol/render/webgl/TextReplay~GlyphAtlas} Glyph atlas.
|
||||
*/
|
||||
WebGLTextReplay.prototype.getAtlas_ = function(state) {
|
||||
let params = [];
|
||||
|
||||
@@ -362,7 +362,7 @@ WebGLTextureReplay.prototype.drawReplay = function(gl, context, skippedFeaturesH
|
||||
*
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {module:ol/webgl/Context~WebGLContext} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {Array.<WebGLTexture>} textures Textures.
|
||||
|
||||
@@ -34,7 +34,7 @@ const WebGLLayerRenderer = function(mapRenderer, layer) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.webgl.Buffer}
|
||||
* @type {module:ol/webgl/Buffer~WebGLBuffer}
|
||||
*/
|
||||
this.arrayBuffer_ = new WebGLBuffer([
|
||||
-1, -1, 0, 0,
|
||||
@@ -139,7 +139,7 @@ WebGLLayerRenderer.prototype.bindFramebuffer = function(frameState, framebufferD
|
||||
/**
|
||||
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
|
||||
* @param {module:ol/layer/Layer~State} layerState Layer state.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {module:ol/webgl/Context~WebGLContext} context Context.
|
||||
*/
|
||||
WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
|
||||
|
||||
@@ -183,7 +183,7 @@ WebGLLayerRenderer.prototype.composeFrame = function(frameState, layerState, con
|
||||
|
||||
/**
|
||||
* @param {ol.render.EventType} type Event type.
|
||||
* @param {ol.webgl.Context} context WebGL context.
|
||||
* @param {module:ol/webgl/Context~WebGLContext} context WebGL context.
|
||||
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
|
||||
* @private
|
||||
*/
|
||||
@@ -245,7 +245,7 @@ WebGLLayerRenderer.prototype.handleWebGLContextLost = function() {
|
||||
* @abstract
|
||||
* @param {module:ol/PluggableMap~FrameState} frameState Frame state.
|
||||
* @param {module:ol/layer/Layer~State} layerState Layer state.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {module:ol/webgl/Context~WebGLContext} context Context.
|
||||
* @return {boolean} whether composeFrame should be called.
|
||||
*/
|
||||
WebGLLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {};
|
||||
|
||||
@@ -25,6 +25,14 @@ import WebGLContext from '../../webgl/Context.js';
|
||||
import ContextEventType from '../../webgl/ContextEventType.js';
|
||||
|
||||
|
||||
/**
|
||||
* @typedef {Object} TextureCacheEntry
|
||||
* @property {number} magFilter
|
||||
* @property {number} minFilter
|
||||
* @property {WebGLTexture} texture
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* Texture cache high water mark.
|
||||
* @type {number}
|
||||
@@ -92,7 +100,7 @@ const WebGLMapRenderer = function(container, map) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.webgl.Context}
|
||||
* @type {module:ol/webgl/Context~WebGLContext}
|
||||
*/
|
||||
this.context_ = new WebGLContext(this.canvas_, this.gl_);
|
||||
|
||||
@@ -103,7 +111,7 @@ const WebGLMapRenderer = function(container, map) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.structs.LRUCache.<ol.WebglTextureCacheEntry|null>}
|
||||
* @type {ol.structs.LRUCache.<module:ol/renderer/webgl/Map~TextureCacheEntry|null>}
|
||||
*/
|
||||
this.textureCache_ = new LRUCache();
|
||||
|
||||
@@ -295,9 +303,9 @@ WebGLMapRenderer.prototype.disposeInternal = function() {
|
||||
if (!gl.isContextLost()) {
|
||||
this.textureCache_.forEach(
|
||||
/**
|
||||
* @param {?ol.WebglTextureCacheEntry} textureCacheEntry
|
||||
* Texture cache entry.
|
||||
*/
|
||||
* @param {?module:ol/renderer/webgl/Map~TextureCacheEntry} textureCacheEntry
|
||||
* Texture cache entry.
|
||||
*/
|
||||
function(textureCacheEntry) {
|
||||
if (textureCacheEntry) {
|
||||
gl.deleteTexture(textureCacheEntry.texture);
|
||||
@@ -335,7 +343,7 @@ WebGLMapRenderer.prototype.expireCache_ = function(map, frameState) {
|
||||
|
||||
|
||||
/**
|
||||
* @return {ol.webgl.Context} The context.
|
||||
* @return {module:ol/webgl/Context~WebGLContext} The context.
|
||||
*/
|
||||
WebGLMapRenderer.prototype.getContext = function() {
|
||||
return this.context_;
|
||||
|
||||
@@ -39,13 +39,13 @@ const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.webgl.Fragment}
|
||||
* @type {module:ol/webgl/Fragment~WebGLFragment}
|
||||
*/
|
||||
this.fragmentShader_ = fragment;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.webgl.Vertex}
|
||||
* @type {module:ol/webgl/Vertex~WebGLVertex}
|
||||
*/
|
||||
this.vertexShader_ = vertex;
|
||||
|
||||
@@ -57,7 +57,7 @@ const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.webgl.Buffer}
|
||||
* @type {module:ol/webgl/Buffer~WebGLBuffer}
|
||||
*/
|
||||
this.renderArrayBuffer_ = new WebGLBuffer([
|
||||
0, 0, 0, 1,
|
||||
|
||||
@@ -301,42 +301,6 @@ ol.StyleRenderFunction;
|
||||
ol.StyleImageOptions;
|
||||
|
||||
|
||||
/**
|
||||
* @typedef {{buf: ol.webgl.Buffer,
|
||||
* buffer: WebGLBuffer}}
|
||||
*/
|
||||
ol.WebglBufferCacheEntry;
|
||||
|
||||
|
||||
/**
|
||||
* @typedef {{atlas: ol.style.AtlasManager,
|
||||
* width: Object.<string, number>,
|
||||
* height: number}}
|
||||
*/
|
||||
ol.WebglGlyphAtlas;
|
||||
|
||||
|
||||
/**
|
||||
* @typedef {{p0: ol.WebglPolygonVertex,
|
||||
* p1: ol.WebglPolygonVertex}}
|
||||
*/
|
||||
ol.WebglPolygonSegment;
|
||||
|
||||
/**
|
||||
* @typedef {{x: number,
|
||||
* y: number,
|
||||
* i: number,
|
||||
* reflex: (boolean|undefined)}}
|
||||
*/
|
||||
ol.WebglPolygonVertex;
|
||||
|
||||
|
||||
/**
|
||||
* @typedef {{magFilter: number, minFilter: number, texture: WebGLTexture}}
|
||||
*/
|
||||
ol.WebglTextureCacheEntry;
|
||||
|
||||
|
||||
/**
|
||||
* Number of features; bounds/extent.
|
||||
* @typedef {{numberOfFeatures: number,
|
||||
|
||||
@@ -9,6 +9,14 @@ import {clear} from '../obj.js';
|
||||
import {ARRAY_BUFFER, ELEMENT_ARRAY_BUFFER, TEXTURE_2D, TEXTURE_WRAP_S, TEXTURE_WRAP_T} from '../webgl.js';
|
||||
import ContextEventType from '../webgl/ContextEventType.js';
|
||||
|
||||
|
||||
/**
|
||||
* @typedef {Object} BufferCacheEntry
|
||||
* @property {module:ol/webgl/Buffer~WebGLBuffer} buf
|
||||
* @property {WebGLBuffer} buffer
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @classdesc
|
||||
* A WebGL context for accessing low-level WebGL capabilities.
|
||||
@@ -34,7 +42,7 @@ const WebGLContext = function(canvas, gl) {
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {!Object.<string, ol.WebglBufferCacheEntry>}
|
||||
* @type {!Object.<string, module:ol/webgl/Context~BufferCacheEntry>}
|
||||
*/
|
||||
this.bufferCache_ = {};
|
||||
|
||||
@@ -99,7 +107,7 @@ inherits(WebGLContext, Disposable);
|
||||
* the WebGL buffer, bind it, populate it, and add an entry to
|
||||
* the cache.
|
||||
* @param {number} target Target.
|
||||
* @param {ol.webgl.Buffer} buf Buffer.
|
||||
* @param {module:ol/webgl/Buffer~WebGLBuffer} buf Buffer.
|
||||
*/
|
||||
WebGLContext.prototype.bindBuffer = function(target, buf) {
|
||||
const gl = this.getGL();
|
||||
@@ -128,7 +136,7 @@ WebGLContext.prototype.bindBuffer = function(target, buf) {
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Buffer} buf Buffer.
|
||||
* @param {module:ol/webgl/Buffer~WebGLBuffer} buf Buffer.
|
||||
*/
|
||||
WebGLContext.prototype.deleteBuffer = function(buf) {
|
||||
const gl = this.getGL();
|
||||
@@ -198,7 +206,7 @@ WebGLContext.prototype.getHitDetectionFramebuffer = function() {
|
||||
/**
|
||||
* Get shader from the cache if it's in the cache. Otherwise, create
|
||||
* the WebGL shader, compile it, and add entry to cache.
|
||||
* @param {ol.webgl.Shader} shaderObject Shader object.
|
||||
* @param {module:ol/webgl/Shader~WebGLShader} shaderObject Shader object.
|
||||
* @return {WebGLShader} Shader.
|
||||
*/
|
||||
WebGLContext.prototype.getShader = function(shaderObject) {
|
||||
@@ -220,8 +228,8 @@ WebGLContext.prototype.getShader = function(shaderObject) {
|
||||
* Get the program from the cache if it's in the cache. Otherwise create
|
||||
* the WebGL program, attach the shaders to it, and add an entry to the
|
||||
* cache.
|
||||
* @param {ol.webgl.Fragment} fragmentShaderObject Fragment shader.
|
||||
* @param {ol.webgl.Vertex} vertexShaderObject Vertex shader.
|
||||
* @param {module:ol/webgl/Fragment~WebGLFragment} fragmentShaderObject Fragment shader.
|
||||
* @param {module:ol/webgl/Vertex~WebGLVertex} vertexShaderObject Vertex shader.
|
||||
* @return {WebGLProgram} Program.
|
||||
*/
|
||||
WebGLContext.prototype.getProgram = function(fragmentShaderObject, vertexShaderObject) {
|
||||
|
||||
@@ -7,7 +7,7 @@ import WebGLShader from '../webgl/Shader.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Shader}
|
||||
* @extends {module:ol/webgl/Shader~WebGLShader}
|
||||
* @param {string} source Source.
|
||||
* @struct
|
||||
*/
|
||||
|
||||
@@ -7,7 +7,7 @@ import WebGLShader from '../webgl/Shader.js';
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Shader}
|
||||
* @extends {module:ol/webgl/Shader~WebGLShader}
|
||||
* @param {string} source Source.
|
||||
* @struct
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user