Add ol.renderer.webgl.ImageLayer

This commit is contained in:
Éric Lemoine
2013-02-06 08:13:04 +01:00
parent 17a17b01b6
commit 02843939e3
4 changed files with 255 additions and 4 deletions

View File

@@ -0,0 +1,220 @@
goog.provide('ol.renderer.webgl.ImageLayer');
goog.require('goog.vec.Mat4');
goog.require('ol.Image');
goog.require('ol.ImageState');
goog.require('ol.ViewHint');
goog.require('ol.layer.ImageLayer');
goog.require('ol.renderer.webgl.Layer');
/**
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.Map} mapRenderer Map renderer.
* @param {ol.layer.ImageLayer} imageLayer Tile layer.
*/
ol.renderer.webgl.ImageLayer = function(mapRenderer, imageLayer) {
goog.base(this, mapRenderer, imageLayer);
/**
* The last rendered image.
* @private
* @type {?ol.Image}
*/
this.image_ = null;
/**
* The last rendered texture.
* @private
* @type {WebGLTexture}
*/
this.texture_ = null;
/**
* @private
* @type {!goog.vec.Mat4.Number}
*/
this.texCoordMatrix_ = goog.vec.Mat4.createNumberIdentity();
/**
* @private
* @type {!goog.vec.Mat4.Number}
*/
this.vertexCoordMatrix_ = goog.vec.Mat4.createNumber();
};
goog.inherits(ol.renderer.webgl.ImageLayer, ol.renderer.webgl.Layer);
/**
* @private
* @param {ol.Image} image Image.
* @return {WebGLTexture} Texture.
*/
ol.renderer.webgl.ImageLayer.prototype.createTexture_ = function(image) {
// We meet the conditions to work with non-power of two textures.
// http://www.khronos.org/webgl/wiki/WebGL_and_OpenGL_Differences#Non-Power_of_Two_Texture_Support
// http://learningwebgl.com/blog/?p=2101
var imageElement = image.getImageElement(this);
var gl = this.getMapRenderer().getGL();
var texture = gl.createTexture();
gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA,
goog.webgl.RGBA, goog.webgl.UNSIGNED_BYTE, imageElement);
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_S,
goog.webgl.CLAMP_TO_EDGE);
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_T,
goog.webgl.CLAMP_TO_EDGE);
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER, goog.webgl.LINEAR);
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER, goog.webgl.LINEAR);
return texture;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.disposeInternal = function() {
var mapRenderer = this.getMapRenderer();
var gl = mapRenderer.getGL();
if (!gl.isContextLost()) {
gl.deleteTexture(this.texture_);
}
goog.base(this, 'disposeInternal');
};
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.getTexCoordMatrix = function() {
return this.texCoordMatrix_;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.getTexture = function() {
return this.texture_;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.getVertexCoordMatrix = function() {
return this.vertexCoordMatrix_;
};
/**
* @return {ol.layer.ImageLayer} Tile layer.
*/
ol.renderer.webgl.ImageLayer.prototype.getImageLayer = function() {
return /** @type {ol.layer.ImageLayer} */ (this.getLayer());
};
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.handleWebGLContextLost = function() {
this.texture_ = null;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.ImageLayer.prototype.renderFrame =
function(frameState, layerState) {
var gl = this.getMapRenderer().getGL();
var view2DState = frameState.view2DState;
var viewCenter = view2DState.center;
var viewResolution = view2DState.resolution;
var viewRotation = view2DState.rotation;
var image = this.image_;
var texture = this.texture_;
var imageLayer = this.getImageLayer();
var imageSource = imageLayer.getImageSource();
var hints = frameState.viewHints;
if (!hints[ol.ViewHint.ANIMATING] && !hints[ol.ViewHint.PANNING]) {
var image_ = imageSource.getImage(frameState.extent, viewResolution);
var imageState = image_.getState();
var animate = false;
if (imageState == ol.ImageState.ERROR) {
// pass
} else if (imageState == ol.ImageState.IDLE) {
animate = true;
image_.load();
} else if (imageState == ol.ImageState.LOADING) {
animate = true;
} else if (imageState == ol.ImageState.LOADED) {
image = image_;
texture = this.createTexture_(image_);
if (!goog.isNull(this.texture_)) {
frameState.postRenderFunctions.push(
goog.partial(function(gl, texture) {
if (!gl.isContextLost()) {
gl.deleteTexture(texture);
}
}, gl, this.texture_));
}
}
if (animate) {
frameState.animate = true;
}
}
if (!goog.isNull(image)) {
goog.asserts.assert(!goog.isNull(texture));
var canvas = this.getMapRenderer().getCanvas();
var canvasExtentWidth = canvas.width * viewResolution;
var canvasExtentHeight = canvas.height * viewResolution;
var imageExtent = image.getExtent();
var vertexCoordMatrix = this.vertexCoordMatrix_;
goog.vec.Mat4.makeIdentity(vertexCoordMatrix);
goog.vec.Mat4.scale(vertexCoordMatrix,
2 / canvasExtentWidth, 2 / canvasExtentHeight, 1);
goog.vec.Mat4.rotateZ(vertexCoordMatrix, -viewRotation);
goog.vec.Mat4.translate(vertexCoordMatrix,
imageExtent.minX - viewCenter.x,
imageExtent.minY - viewCenter.y,
0);
goog.vec.Mat4.scale(vertexCoordMatrix,
imageExtent.getWidth() / 2, imageExtent.getHeight() / 2, 1);
goog.vec.Mat4.translate(vertexCoordMatrix, 1, 1, 0);
// Translate and scale to flip the Y coord.
var texCoordMatrix = this.texCoordMatrix_;
goog.vec.Mat4.makeIdentity(texCoordMatrix);
goog.vec.Mat4.scale(texCoordMatrix, 1, -1, 1);
goog.vec.Mat4.translate(texCoordMatrix, 0, -1, 0);
this.image_ = image;
this.texture_ = texture;
}
};

View File

@@ -97,6 +97,12 @@ ol.renderer.webgl.Layer.prototype.getTexCoordMatrix = goog.abstractMethod;
ol.renderer.webgl.Layer.prototype.getTexture = goog.abstractMethod;
/**
* @return {!goog.vec.Mat4.Number} Matrix.
*/
ol.renderer.webgl.Layer.prototype.getVertexCoordMatrix = goog.abstractMethod;
/**
* @inheritDoc
*/

View File

@@ -14,9 +14,11 @@ goog.require('goog.webgl');
goog.require('ol.FrameState');
goog.require('ol.Size');
goog.require('ol.Tile');
goog.require('ol.layer.ImageLayer');
goog.require('ol.layer.TileLayer');
goog.require('ol.renderer.Map');
goog.require('ol.renderer.webgl.FragmentShader');
goog.require('ol.renderer.webgl.ImageLayer');
goog.require('ol.renderer.webgl.TileLayer');
goog.require('ol.renderer.webgl.VertexShader');
goog.require('ol.structs.LRUCache');
@@ -79,11 +81,12 @@ ol.renderer.webgl.map.shader.Vertex = function() {
'attribute vec2 aTexCoord;',
'',
'uniform mat4 uTexCoordMatrix;',
'uniform mat4 uVertexCoordMatrix;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
' gl_Position = vec4(aPosition, 0., 1.);',
' gl_Position = uVertexCoordMatrix * vec4(aPosition, 0., 1.);',
' vTexCoord = (uTexCoordMatrix * vec4(aTexCoord, 0., 1.)).st;',
'}'
].join('\n'));
@@ -159,7 +162,8 @@ ol.renderer.webgl.Map = function(container, map) {
* uColorMatrix: WebGLUniformLocation,
* uOpacity: WebGLUniformLocation,
* uTexture: WebGLUniformLocation,
* uTexCoordMatrix: WebGLUniformLocation}|null}
* uTexCoordMatrix: WebGLUniformLocation,
* uVertexCoordMatrix: WebGLUniformLocation}|null}
*/
this.locations_ = null;
@@ -270,12 +274,15 @@ ol.renderer.webgl.Map.prototype.bindTileTexture =
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
var layerRenderer = null;
if (layer instanceof ol.layer.TileLayer) {
return new ol.renderer.webgl.TileLayer(this, layer);
layerRenderer = new ol.renderer.webgl.TileLayer(this, layer);
} else if (layer instanceof ol.layer.ImageLayer) {
layerRenderer = new ol.renderer.webgl.ImageLayer(this, layer);
} else {
goog.asserts.assert(false);
return null;
}
return layerRenderer;
};
@@ -519,6 +526,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uColorMatrix: gl.getUniformLocation(program, 'uColorMatrix'),
uTexCoordMatrix: gl.getUniformLocation(program, 'uTexCoordMatrix'),
uVertexCoordMatrix: gl.getUniformLocation(program, 'uVertexCoordMatrix'),
uOpacity: gl.getUniformLocation(program, 'uOpacity'),
uTexture: gl.getUniformLocation(program, 'uTexture')
};
@@ -555,6 +563,9 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
gl.uniformMatrix4fv(
this.locations_.uTexCoordMatrix, false,
layerRenderer.getTexCoordMatrix());
gl.uniformMatrix4fv(
this.locations_.uVertexCoordMatrix, false,
layerRenderer.getVertexCoordMatrix());
gl.uniformMatrix4fv(
this.locations_.uColorMatrix, false, layerRenderer.getColorMatrix());
gl.uniform1f(this.locations_.uOpacity, layer.getOpacity());

View File

@@ -141,6 +141,12 @@ ol.renderer.webgl.TileLayer = function(mapRenderer, tileLayer) {
*/
this.texCoordMatrix_ = goog.vec.Mat4.createNumber();
/**
* @private
* @type {!goog.vec.Mat4.Number}
*/
this.vertexCoordMatrix_ = goog.vec.Mat4.createNumberIdentity();
/**
* @private
* @type {ol.TileRange}
@@ -237,6 +243,14 @@ ol.renderer.webgl.TileLayer.prototype.getTexture = function() {
};
/**
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.getVertexCoordMatrix = function() {
return this.vertexCoordMatrix_;
};
/**
* @return {ol.layer.TileLayer} Tile layer.
*/