Redefine ol.Coordinate to be Array.<number>

This commit is contained in:
Tom Payne
2013-04-04 19:39:18 +02:00
parent 6fc86b81c7
commit 02196c94b5
74 changed files with 613 additions and 687 deletions

View File

@@ -156,8 +156,8 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
tileResolution * framebufferDimension,
tileResolution * framebufferDimension);
var origin = tileGrid.getOrigin(z);
var minX = origin.x + tileRange.minX * tileSize.width * tileResolution;
var minY = origin.y + tileRange.minY * tileSize.height * tileResolution;
var minX = origin[0] + tileRange.minX * tileSize.width * tileResolution;
var minY = origin[1] + tileRange.minY * tileSize.height * tileResolution;
framebufferExtent = new ol.Extent(
minX,
minY,
@@ -286,9 +286,9 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
var texCoordMatrix = this.texCoordMatrix;
goog.vec.Mat4.makeIdentity(texCoordMatrix);
goog.vec.Mat4.translate(texCoordMatrix,
(center.x - framebufferExtent.minX) /
(center[0] - framebufferExtent.minX) /
(framebufferExtent.maxX - framebufferExtent.minX),
(center.y - framebufferExtent.minY) /
(center[1] - framebufferExtent.minY) /
(framebufferExtent.maxY - framebufferExtent.minY),
0);
goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);