Redefine ol.Coordinate to be Array.<number>

This commit is contained in:
Tom Payne
2013-04-04 19:39:18 +02:00
parent 6fc86b81c7
commit 02196c94b5
74 changed files with 613 additions and 687 deletions
@@ -163,8 +163,8 @@ ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ =
2 / canvasExtentWidth, 2 / canvasExtentHeight, 1);
goog.vec.Mat4.rotateZ(projectionMatrix, -viewRotation);
goog.vec.Mat4.translate(projectionMatrix,
imageExtent.minX - viewCenter.x,
imageExtent.minY - viewCenter.y,
imageExtent.minX - viewCenter[0],
imageExtent.minY - viewCenter[1],
0);
goog.vec.Mat4.scale(projectionMatrix,
imageExtent.getWidth() / 2, imageExtent.getHeight() / 2, 1);
+2 -2
View File
@@ -174,8 +174,8 @@ ol.renderer.webgl.Map = function(container, map) {
var tile = /** @type {ol.Tile} */ (element[0]);
var tileCenter = /** @type {ol.Coordinate} */ (element[1]);
var tileResolution = /** @type {number} */ (element[2]);
var deltaX = tileCenter.x - this.focus_.x;
var deltaY = tileCenter.y - this.focus_.y;
var deltaX = tileCenter[0] - this.focus_[0];
var deltaY = tileCenter[1] - this.focus_[1];
return 65536 * Math.log(tileResolution) +
Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
}, this),
@@ -156,8 +156,8 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
tileResolution * framebufferDimension,
tileResolution * framebufferDimension);
var origin = tileGrid.getOrigin(z);
var minX = origin.x + tileRange.minX * tileSize.width * tileResolution;
var minY = origin.y + tileRange.minY * tileSize.height * tileResolution;
var minX = origin[0] + tileRange.minX * tileSize.width * tileResolution;
var minY = origin[1] + tileRange.minY * tileSize.height * tileResolution;
framebufferExtent = new ol.Extent(
minX,
minY,
@@ -286,9 +286,9 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
var texCoordMatrix = this.texCoordMatrix;
goog.vec.Mat4.makeIdentity(texCoordMatrix);
goog.vec.Mat4.translate(texCoordMatrix,
(center.x - framebufferExtent.minX) /
(center[0] - framebufferExtent.minX) /
(framebufferExtent.maxX - framebufferExtent.minX),
(center.y - framebufferExtent.minY) /
(center[1] - framebufferExtent.minY) /
(framebufferExtent.maxY - framebufferExtent.minY),
0);
goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);