Redefine ol.Coordinate to be Array.<number>
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@@ -163,8 +163,8 @@ ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ =
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2 / canvasExtentWidth, 2 / canvasExtentHeight, 1);
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goog.vec.Mat4.rotateZ(projectionMatrix, -viewRotation);
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goog.vec.Mat4.translate(projectionMatrix,
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imageExtent.minX - viewCenter.x,
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imageExtent.minY - viewCenter.y,
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imageExtent.minX - viewCenter[0],
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imageExtent.minY - viewCenter[1],
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0);
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goog.vec.Mat4.scale(projectionMatrix,
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imageExtent.getWidth() / 2, imageExtent.getHeight() / 2, 1);
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@@ -174,8 +174,8 @@ ol.renderer.webgl.Map = function(container, map) {
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var tile = /** @type {ol.Tile} */ (element[0]);
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var tileCenter = /** @type {ol.Coordinate} */ (element[1]);
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var tileResolution = /** @type {number} */ (element[2]);
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var deltaX = tileCenter.x - this.focus_.x;
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var deltaY = tileCenter.y - this.focus_.y;
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var deltaX = tileCenter[0] - this.focus_[0];
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var deltaY = tileCenter[1] - this.focus_[1];
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return 65536 * Math.log(tileResolution) +
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Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
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}, this),
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@@ -156,8 +156,8 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileResolution * framebufferDimension,
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tileResolution * framebufferDimension);
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var origin = tileGrid.getOrigin(z);
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var minX = origin.x + tileRange.minX * tileSize.width * tileResolution;
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var minY = origin.y + tileRange.minY * tileSize.height * tileResolution;
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var minX = origin[0] + tileRange.minX * tileSize.width * tileResolution;
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var minY = origin[1] + tileRange.minY * tileSize.height * tileResolution;
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framebufferExtent = new ol.Extent(
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minX,
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minY,
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@@ -286,9 +286,9 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var texCoordMatrix = this.texCoordMatrix;
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goog.vec.Mat4.makeIdentity(texCoordMatrix);
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goog.vec.Mat4.translate(texCoordMatrix,
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(center.x - framebufferExtent.minX) /
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(center[0] - framebufferExtent.minX) /
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(framebufferExtent.maxX - framebufferExtent.minX),
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(center.y - framebufferExtent.minY) /
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(center[1] - framebufferExtent.minY) /
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(framebufferExtent.maxY - framebufferExtent.minY),
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0);
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goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);
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