Redefine ol.Coordinate to be Array.<number>
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@@ -254,8 +254,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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for (tileCoordKey in tilesToDraw) {
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tile = tilesToDraw[tileCoordKey];
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord);
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x = (tileExtent.minX - origin.x) / tileResolution;
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y = (origin.y - tileExtent.maxY) / tileResolution;
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x = (tileExtent.minX - origin[0]) / tileResolution;
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y = (origin[1] - tileExtent.maxY) / tileResolution;
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width = scale * tileSize.width;
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height = scale * tileSize.height;
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tileState = tile.getState();
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@@ -299,8 +299,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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1);
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goog.vec.Mat4.translate(
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transform,
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(origin.x - center.x) / tileResolution,
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(center.y - origin.y) / tileResolution,
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(origin[0] - center[0]) / tileResolution,
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(center[1] - origin[1]) / tileResolution,
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0);
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};
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