Redefine ol.Coordinate to be Array.<number>
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@@ -110,8 +110,8 @@ ol.renderer.canvas.ImageLayer.prototype.renderFrame =
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1);
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goog.vec.Mat4.translate(
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transform,
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(imageExtent.minX - viewCenter.x) / imageResolution,
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(viewCenter.y - imageExtent.maxY) / imageResolution,
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(imageExtent.minX - viewCenter[0]) / imageResolution,
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(viewCenter[1] - imageExtent.maxY) / imageResolution,
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0);
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this.updateAttributions(frameState.attributions, image.getAttributions());
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@@ -254,8 +254,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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for (tileCoordKey in tilesToDraw) {
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tile = tilesToDraw[tileCoordKey];
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord);
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x = (tileExtent.minX - origin.x) / tileResolution;
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y = (origin.y - tileExtent.maxY) / tileResolution;
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x = (tileExtent.minX - origin[0]) / tileResolution;
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y = (origin[1] - tileExtent.maxY) / tileResolution;
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width = scale * tileSize.width;
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height = scale * tileSize.height;
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tileState = tile.getState();
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@@ -299,8 +299,8 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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1);
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goog.vec.Mat4.translate(
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transform,
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(origin.x - center.x) / tileResolution,
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(center.y - origin.y) / tileResolution,
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(origin[0] - center[0]) / tileResolution,
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(center[1] - origin[1]) / tileResolution,
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0);
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};
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@@ -236,8 +236,8 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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tileResolution / resolution, tileResolution / resolution, 1);
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goog.vec.Mat4.rotateZ(transform, view2DState.rotation);
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goog.vec.Mat4.translate(transform,
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(sketchOrigin.x - view2DState.center.x) / tileResolution,
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(view2DState.center.y - sketchOrigin.y) / tileResolution,
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(sketchOrigin[0] - view2DState.center[0]) / tileResolution,
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(view2DState.center[1] - sketchOrigin[1]) / tileResolution,
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0);
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/**
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@@ -282,8 +282,8 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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-1 / tileResolution,
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1);
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goog.vec.Mat4.translate(sketchTransform,
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-(sketchOrigin.x + halfWidth * tileResolution),
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-(sketchOrigin.y - halfHeight * tileResolution),
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-(sketchOrigin[0] + halfWidth * tileResolution),
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-(sketchOrigin[1] - halfHeight * tileResolution),
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0);
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// clear/resize sketch canvas
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@@ -96,8 +96,8 @@ ol.renderer.dom.ImageLayer.prototype.renderFrame =
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1);
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goog.vec.Mat4.translate(
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transform,
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(imageExtent.minX - viewCenter.x) / imageResolution,
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(viewCenter.y - imageExtent.maxY) / imageResolution,
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(imageExtent.minX - viewCenter[0]) / imageResolution,
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(viewCenter[1] - imageExtent.maxY) / imageResolution,
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0);
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if (image != this.image_) {
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var imageElement = image.getImageElement(this);
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@@ -184,8 +184,8 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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resolution / view2DState.resolution, 1);
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goog.vec.Mat4.translate(
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transform,
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(origin.x - center.x) / resolution,
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(center.y - origin.y) / resolution,
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(origin[0] - center[0]) / resolution,
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(center[1] - origin[1]) / resolution,
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0);
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tileLayerZ.setTransform(transform);
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if (tileLayerZKey in newTileLayerZKeys) {
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@@ -271,9 +271,10 @@ ol.renderer.Layer.prototype.createGetTileIfLoadedFunction =
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*/
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ol.renderer.Layer.prototype.snapCenterToPixel =
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function(center, resolution, size) {
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return new ol.Coordinate(
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resolution * (Math.round(center.x / resolution) + (size.width % 2) / 2),
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resolution * (Math.round(center.y / resolution) + (size.height % 2) / 2));
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return [
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resolution * (Math.round(center[0] / resolution) + (size.width % 2) / 2),
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resolution * (Math.round(center[1] / resolution) + (size.height % 2) / 2)
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];
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};
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@@ -104,8 +104,8 @@ ol.renderer.Map.prototype.calculateMatrices2D = function(frameState) {
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goog.vec.Mat4.rotateZ(coordinateToPixelMatrix,
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-view2DState.rotation);
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goog.vec.Mat4.translate(coordinateToPixelMatrix,
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-view2DState.center.x,
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-view2DState.center.y,
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-view2DState.center[0],
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-view2DState.center[1],
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0);
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var inverted = goog.vec.Mat4.invert(
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@@ -163,8 +163,8 @@ ol.renderer.webgl.ImageLayer.prototype.updateProjectionMatrix_ =
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2 / canvasExtentWidth, 2 / canvasExtentHeight, 1);
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goog.vec.Mat4.rotateZ(projectionMatrix, -viewRotation);
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goog.vec.Mat4.translate(projectionMatrix,
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imageExtent.minX - viewCenter.x,
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imageExtent.minY - viewCenter.y,
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imageExtent.minX - viewCenter[0],
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imageExtent.minY - viewCenter[1],
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0);
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goog.vec.Mat4.scale(projectionMatrix,
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imageExtent.getWidth() / 2, imageExtent.getHeight() / 2, 1);
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@@ -174,8 +174,8 @@ ol.renderer.webgl.Map = function(container, map) {
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var tile = /** @type {ol.Tile} */ (element[0]);
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var tileCenter = /** @type {ol.Coordinate} */ (element[1]);
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var tileResolution = /** @type {number} */ (element[2]);
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var deltaX = tileCenter.x - this.focus_.x;
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var deltaY = tileCenter.y - this.focus_.y;
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var deltaX = tileCenter[0] - this.focus_[0];
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var deltaY = tileCenter[1] - this.focus_[1];
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return 65536 * Math.log(tileResolution) +
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Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
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}, this),
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@@ -156,8 +156,8 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileResolution * framebufferDimension,
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tileResolution * framebufferDimension);
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var origin = tileGrid.getOrigin(z);
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var minX = origin.x + tileRange.minX * tileSize.width * tileResolution;
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var minY = origin.y + tileRange.minY * tileSize.height * tileResolution;
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var minX = origin[0] + tileRange.minX * tileSize.width * tileResolution;
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var minY = origin[1] + tileRange.minY * tileSize.height * tileResolution;
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framebufferExtent = new ol.Extent(
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minX,
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minY,
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@@ -286,9 +286,9 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var texCoordMatrix = this.texCoordMatrix;
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goog.vec.Mat4.makeIdentity(texCoordMatrix);
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goog.vec.Mat4.translate(texCoordMatrix,
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(center.x - framebufferExtent.minX) /
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(center[0] - framebufferExtent.minX) /
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(framebufferExtent.maxX - framebufferExtent.minX),
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(center.y - framebufferExtent.minY) /
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(center[1] - framebufferExtent.minY) /
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(framebufferExtent.maxY - framebufferExtent.minY),
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0);
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goog.vec.Mat4.rotateZ(texCoordMatrix, view2DState.rotation);
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