Create a possibility to refresh a layer every N seconds: OpenLayers.Strategy.Refresh, excellent patch by krisgeus, r=me (closes #2317)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@9790 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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162
tests/Strategy/Refresh.html
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162
tests/Strategy/Refresh.html
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<html>
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<head>
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<script src="../../lib/OpenLayers.js"></script>
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<script type="text/javascript">
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var interval = 5000;
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function test_initialize(t) {
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t.plan(2);
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var s = new OpenLayers.Strategy.Refresh({interval: interval});
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t.ok(typeof s.interval === "number", "interval must be a number");
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t.eq(s.interval, interval, "ctor sets interval");
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}
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function test_activate(t) {
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t.plan(4);
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var l = new OpenLayers.Layer.Vector();
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l.setVisibility(false);
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var s = new OpenLayers.Strategy.Refresh();
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s.setLayer(l);
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t.eq(s.active, false, "not active after construction");
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var activated = s.activate();
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t.eq(activated, true, "activate returns true");
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t.eq(s.active, true, "activated after activate");
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t.ok(l.events.listeners.visibilitychanged[0].obj == s &&
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l.events.listeners.visibilitychanged[0].func == s.reset,
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"activates registers visibilitychanged listener");
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}
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function test_activateWithVisibleLayer(t) {
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t.plan(5);
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var l = new OpenLayers.Layer.Vector();
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l.setVisibility(true);
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var s = new OpenLayers.Strategy.Refresh({interval: interval});
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s.setLayer(l);
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t.eq(s.active, false, "not active after construction");
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var activated = s.activate();
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t.eq(activated, true, "activate returns true");
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t.eq(s.active, true, "activated after activate");
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t.ok(l.events.listeners.visibilitychanged[0].obj == s &&
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l.events.listeners.visibilitychanged[0].func == s.reset,
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"activates registers visibilitychanged listener");
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t.ok(s.timer !== null, "timer should be set on activate if layer is visible");
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// reset the timer!!
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s.stop();
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}
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function test_events(t) {
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t.plan(1);
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var log = {
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visibilitychanged: 0
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};
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var map = new OpenLayers.Map("map");
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var layer = new OpenLayers.Layer.Vector(null, {
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strategies: [new OpenLayers.Strategy.Refresh({interval: interval})],
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protocol: new OpenLayers.Protocol({
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read: function(config) {
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config.callback.call(config.scope, {});
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}
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}),
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isBaseLayer: true,
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eventListeners: {
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visibilitychanged: function() {
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++log.visibilitychanged;
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}
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}
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});
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map.addLayer(layer);
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layer.setVisibility(false);
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t.eq(log.visibilitychanged, 1, "visibilitychanged triggered");
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map.destroy();
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}
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function test_refreshWithNormalProgress(t) {
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t.plan(1);
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var log = {
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refreshcalled: 0
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};
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var map = new OpenLayers.Map("map");
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var layer = new OpenLayers.Layer.Vector(null, {
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strategies: [new OpenLayers.Strategy.Refresh({
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interval: interval,
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refresh: function() {
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if (this.layer && this.layer.refresh) {
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++log.refreshcalled;
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}
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}
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})],
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protocol: new OpenLayers.Protocol({
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read: function(config) {
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config.callback.call(config.scope, {});
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}
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}),
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isBaseLayer: true
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});
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map.addLayer(layer);
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t.delay_call((5 * (interval / 1000)) + 0.5, function() {
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t.eq(log.refreshcalled, 5, "number of refreshes");
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map.destroy();
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});
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}
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function test_refreshWithSwitchingVisibility(t) {
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t.plan(1);
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var log = {
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refreshcalled: 0
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};
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var map = new OpenLayers.Map("map");
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var layer = new OpenLayers.Layer.Vector(null, {
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strategies: [new OpenLayers.Strategy.Refresh({
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interval: interval,
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refresh: function() {
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if (this.layer && this.layer.refresh) {
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++log.refreshcalled;
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}
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}
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})],
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protocol: new OpenLayers.Protocol({
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read: function(config) {
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config.callback.call(config.scope, {});
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}
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}),
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isBaseLayer: true
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});
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map.addLayer(layer);
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window.setTimeout(function() {
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layer.setVisibility(false);
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}, 2.5 * interval);
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t.delay_call((5 * (interval / 1000)) + 0.5, function() {
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t.eq(log.refreshcalled, 2, "number of refreshes");
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map.destroy();
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});
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}
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</script>
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</head>
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<body>
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<div id="map" style="width: 400px; height: 200px;"></div>
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</body>
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</html>
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