Remove WebGL references in comments
This commit is contained in:
committed by
Olivier Guyot
parent
72cf7b13fa
commit
0189e8345d
@@ -91,8 +91,7 @@ const SelectEventType = {
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* @property {boolean} [wrapX=true] Wrap the world horizontally on the selection
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* overlay.
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* @property {number} [hitTolerance=0] Hit-detection tolerance. Pixels inside
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* the radius around the given position will be checked for features. This only
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* works for the canvas renderer and not for WebGL.
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* the radius around the given position will be checked for features.
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*/
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@@ -314,8 +313,7 @@ class Select extends Interaction {
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/**
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* Hit-detection tolerance. Pixels inside the radius around the given position
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* will be checked for features. This only works for the canvas renderer and
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* not for WebGL.
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* will be checked for features.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @api
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*/
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@@ -46,8 +46,7 @@ const TranslateEventType = {
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* `true` for layers that you want to be translatable. If the option is
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* absent, all visible layers will be considered translatable.
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* @property {number} [hitTolerance=0] Hit-detection tolerance. Pixels inside the radius around the given position
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* will be checked for features. This only works for the canvas renderer and
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* not for WebGL.
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* will be checked for features.
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*/
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@@ -267,8 +266,7 @@ class Translate extends PointerInteraction {
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/**
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* Hit-detection tolerance. Pixels inside the radius around the given position
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* will be checked for features. This only works for the canvas renderer and
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* not for WebGL.
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* will be checked for features.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @api
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*/
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