Remove WebGL references in comments

This commit is contained in:
Frederic Junod
2018-11-16 12:31:25 +01:00
committed by Olivier Guyot
parent 72cf7b13fa
commit 0189e8345d
18 changed files with 34 additions and 53 deletions
+2 -4
View File
@@ -91,8 +91,7 @@ const SelectEventType = {
* @property {boolean} [wrapX=true] Wrap the world horizontally on the selection
* overlay.
* @property {number} [hitTolerance=0] Hit-detection tolerance. Pixels inside
* the radius around the given position will be checked for features. This only
* works for the canvas renderer and not for WebGL.
* the radius around the given position will be checked for features.
*/
@@ -314,8 +313,7 @@ class Select extends Interaction {
/**
* Hit-detection tolerance. Pixels inside the radius around the given position
* will be checked for features. This only works for the canvas renderer and
* not for WebGL.
* will be checked for features.
* @param {number} hitTolerance Hit tolerance in pixels.
* @api
*/
+2 -4
View File
@@ -46,8 +46,7 @@ const TranslateEventType = {
* `true` for layers that you want to be translatable. If the option is
* absent, all visible layers will be considered translatable.
* @property {number} [hitTolerance=0] Hit-detection tolerance. Pixels inside the radius around the given position
* will be checked for features. This only works for the canvas renderer and
* not for WebGL.
* will be checked for features.
*/
@@ -267,8 +266,7 @@ class Translate extends PointerInteraction {
/**
* Hit-detection tolerance. Pixels inside the radius around the given position
* will be checked for features. This only works for the canvas renderer and
* not for WebGL.
* will be checked for features.
* @param {number} hitTolerance Hit tolerance in pixels.
* @api
*/