Check that tile is ImageTile before using it
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@@ -5,6 +5,7 @@
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// FIXME animated shaders! check in redraw
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// FIXME animated shaders! check in redraw
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import LayerType from '../../LayerType.js';
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import LayerType from '../../LayerType.js';
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import ImageTile from '../../ImageTile.js';
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import TileRange from '../../TileRange.js';
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import TileRange from '../../TileRange.js';
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import TileState from '../../TileState.js';
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import TileState from '../../TileState.js';
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import TileSource from '../../source/Tile.js';
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import TileSource from '../../source/Tile.js';
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@@ -286,6 +287,11 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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const tilesToDraw = tilesToDrawByZ[zs[i]];
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const tilesToDraw = tilesToDrawByZ[zs[i]];
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for (const tileKey in tilesToDraw) {
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for (const tileKey in tilesToDraw) {
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tile = tilesToDraw[tileKey];
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tile = tilesToDraw[tileKey];
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if (!(tile instanceof ImageTile)) {
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continue;
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}
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
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u_tileOffset[0] = 2 * (tileExtent[2] - tileExtent[0]) /
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framebufferExtentDimension;
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framebufferExtentDimension;
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