Set a default maxResolution. Theres' a couple reasons for this: caching of tile requests, aligning OpenLayers with Google Maps zoom levels, and saving an initial calculation that most people won't need. For the old behavior, add:
{maxResolution:null}
to your OpenLayers.Map() call.
git-svn-id: http://svn.openlayers.org/trunk/openlayers@618 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -30,7 +30,8 @@ OpenLayers.Map.prototype = {
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size: null,
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// float
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maxResolution: null, // degrees per pixel
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maxResolution: 1.40625, // degrees per pixel
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// Default is whole world in 256 pixels, from GMaps
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// DOMElement: the div that our map lives in
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div: null,
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