buffering extent by resolution*hitTolerance
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@@ -191,13 +191,12 @@ ol.renderer.canvas.VectorTileLayer.prototype.forEachFeatureAtCoordinate = functi
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var tileGrid = source.getTileGrid();
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var found, tileSpaceCoordinate;
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var i, ii, origin, replayGroup;
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var tile, tileCoord, tileExtent, tilePixelRatio, tileResolution, pointResolution;
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var tile, tileCoord, tileExtent, tilePixelRatio, tileResolution;
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for (i = 0, ii = replayables.length; i < ii; ++i) {
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tile = replayables[i];
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tileCoord = tile.tileCoord;
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tileExtent = source.getTileGrid().getTileCoordExtent(tileCoord, this.tmpExtent);
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pointResolution = tile.getProjection().getPointResolution(resolution, coordinate);
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if (!ol.extent.containsCoordinate(ol.extent.buffer(tileExtent, hitTolerance * pointResolution), coordinate)) {
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if (!ol.extent.containsCoordinate(ol.extent.buffer(tileExtent, hitTolerance * resolution), coordinate)) {
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continue;
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}
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if (tile.getProjection().getUnits() === ol.proj.Units.TILE_PIXELS) {
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