buffering extent by resolution*hitTolerance

This commit is contained in:
simonseyock
2016-11-25 10:12:43 +01:00
parent f6ee11bb68
commit 00a4f3b410
2 changed files with 3 additions and 4 deletions

View File

@@ -191,13 +191,12 @@ ol.renderer.canvas.VectorTileLayer.prototype.forEachFeatureAtCoordinate = functi
var tileGrid = source.getTileGrid();
var found, tileSpaceCoordinate;
var i, ii, origin, replayGroup;
var tile, tileCoord, tileExtent, tilePixelRatio, tileResolution, pointResolution;
var tile, tileCoord, tileExtent, tilePixelRatio, tileResolution;
for (i = 0, ii = replayables.length; i < ii; ++i) {
tile = replayables[i];
tileCoord = tile.tileCoord;
tileExtent = source.getTileGrid().getTileCoordExtent(tileCoord, this.tmpExtent);
pointResolution = tile.getProjection().getPointResolution(resolution, coordinate);
if (!ol.extent.containsCoordinate(ol.extent.buffer(tileExtent, hitTolerance * pointResolution), coordinate)) {
if (!ol.extent.containsCoordinate(ol.extent.buffer(tileExtent, hitTolerance * resolution), coordinate)) {
continue;
}
if (tile.getProjection().getUnits() === ol.proj.Units.TILE_PIXELS) {