Remove unnecessary type casts in canvas layer renderer
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@@ -48,10 +48,10 @@ class CanvasLayerRenderer extends LayerRenderer {
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const width = frameState.size[0] * pixelRatio;
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const width = frameState.size[0] * pixelRatio;
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const height = frameState.size[1] * pixelRatio;
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const height = frameState.size[1] * pixelRatio;
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const rotation = frameState.viewState.rotation;
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const rotation = frameState.viewState.rotation;
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const topLeft = getTopLeft(/** @type {import("../../extent.js").Extent} */ (extent));
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const topLeft = getTopLeft(extent);
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const topRight = getTopRight(/** @type {import("../../extent.js").Extent} */ (extent));
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const topRight = getTopRight(extent);
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const bottomRight = getBottomRight(/** @type {import("../../extent.js").Extent} */ (extent));
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const bottomRight = getBottomRight(extent);
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const bottomLeft = getBottomLeft(/** @type {import("../../extent.js").Extent} */ (extent));
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const bottomLeft = getBottomLeft(extent);
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applyTransform(frameState.coordinateToPixelTransform, topLeft);
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applyTransform(frameState.coordinateToPixelTransform, topLeft);
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applyTransform(frameState.coordinateToPixelTransform, topRight);
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applyTransform(frameState.coordinateToPixelTransform, topRight);
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