Reset rotation after rendering
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@@ -381,9 +381,12 @@ ol.renderer.canvas.VectorTileLayer.prototype.postCompose = function(context, fra
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var pixelRatio = frameState.pixelRatio;
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var rotation = frameState.viewState.rotation;
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var size = frameState.size;
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var offsetX = Math.round(pixelRatio * size[0] / 2);
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var offsetY = Math.round(pixelRatio * size[1] / 2);
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ol.render.canvas.rotateAtOffset(context, -rotation, offsetX, offsetY);
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var offsetX, offsetY;
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if (rotation) {
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offsetX = Math.round(pixelRatio * size[0] / 2);
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offsetY = Math.round(pixelRatio * size[1] / 2);
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ol.render.canvas.rotateAtOffset(context, -rotation, offsetX, offsetY);
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}
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var tiles = this.renderedTiles;
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var tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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var clips = [];
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@@ -442,6 +445,10 @@ ol.renderer.canvas.VectorTileLayer.prototype.postCompose = function(context, fra
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ol.render.canvas.ReplayGroup.replayDeclutter(declutterReplays, context, rotation);
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this.declutterTree_.clear();
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}
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if (rotation) {
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ol.render.canvas.rotateAtOffset(context, rotation,
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/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
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}
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ol.renderer.canvas.TileLayer.prototype.postCompose.apply(this, arguments);
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};
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