/**
 * @module ol/View
 */
import BaseObject from './Object.js';
import GeometryType from './geom/GeometryType.js';
import Units from './proj/Units.js';
import ViewHint from './ViewHint.js';
import ViewProperty from './ViewProperty.js';
import {DEFAULT_TILE_SIZE} from './tilegrid/common.js';
import {
  METERS_PER_UNIT,
  createProjection,
  fromUserCoordinate,
  fromUserExtent,
  getUserProjection,
  toUserCoordinate,
  toUserExtent,
} from './proj.js';
import {VOID} from './functions.js';
import {
  add as addCoordinate,
  equals as coordinatesEqual,
  rotate as rotateCoordinate,
} from './coordinate.js';
import {assert} from './asserts.js';
import {assign} from './obj.js';
import {none as centerNone, createExtent} from './centerconstraint.js';
import {clamp, modulo} from './math.js';
import {createMinMaxResolution} from './resolutionconstraint.js';
import {
  createSnapToN,
  createSnapToZero,
  disable,
  none as rotationNone,
} from './rotationconstraint.js';
import {
  createSnapToPower,
  createSnapToResolutions,
} from './resolutionconstraint.js';
import {easeOut} from './easing.js';
import {equals} from './coordinate.js';
import {
  getCenter,
  getForViewAndSize,
  getHeight,
  getWidth,
  isEmpty,
} from './extent.js';
import {inAndOut} from './easing.js';
import {linearFindNearest} from './array.js';
import {fromExtent as polygonFromExtent} from './geom/Polygon.js';

/**
 * An animation configuration
 *
 * @typedef {Object} Animation
 * @property {import("./coordinate.js").Coordinate} [sourceCenter] Source center.
 * @property {import("./coordinate.js").Coordinate} [targetCenter] Target center.
 * @property {number} [sourceResolution] Source resolution.
 * @property {number} [targetResolution] Target resolution.
 * @property {number} [sourceRotation] Source rotation.
 * @property {number} [targetRotation] Target rotation.
 * @property {import("./coordinate.js").Coordinate} [anchor] Anchor.
 * @property {number} start Start.
 * @property {number} duration Duration.
 * @property {boolean} complete Complete.
 * @property {function(number):number} easing Easing.
 * @property {function(boolean):void} callback Callback.
 */

/**
 * @typedef {Object} Constraints
 * @property {import("./centerconstraint.js").Type} center Center.
 * @property {import("./resolutionconstraint.js").Type} resolution Resolution.
 * @property {import("./rotationconstraint.js").Type} rotation Rotation.
 */

/**
 * @typedef {Object} FitOptions
 * @property {import("./size.js").Size} [size] The size in pixels of the box to fit
 * the extent into. Default is the current size of the first map in the DOM that
 * uses this view, or `[100, 100]` if no such map is found.
 * @property {!Array<number>} [padding=[0, 0, 0, 0]] Padding (in pixels) to be
 * cleared inside the view. Values in the array are top, right, bottom and left
 * padding.
 * @property {boolean} [nearest=false] If the view `constrainResolution` option is `true`,
 * get the nearest extent instead of the closest that actually fits the view.
 * @property {number} [minResolution=0] Minimum resolution that we zoom to.
 * @property {number} [maxZoom] Maximum zoom level that we zoom to. If
 * `minResolution` is given, this property is ignored.
 * @property {number} [duration] The duration of the animation in milliseconds.
 * By default, there is no animation to the target extent.
 * @property {function(number):number} [easing] The easing function used during
 * the animation (defaults to {@link module:ol/easing.inAndOut}).
 * The function will be called for each frame with a number representing a
 * fraction of the animation's duration.  The function should return a number
 * between 0 and 1 representing the progress toward the destination state.
 * @property {function(boolean):void} [callback] Function called when the view is in
 * its final position. The callback will be called with `true` if the animation
 * series completed on its own or `false` if it was cancelled.
 */

/**
 * @typedef {Object} ViewOptions
 * @property {import("./coordinate.js").Coordinate} [center] The initial center for
 * the view. If a user projection is not set, the coordinate system for the center is
 * specified with the `projection` option. Layer sources will not be fetched if this
 * is not set, but the center can be set later with {@link #setCenter}.
 * @property {boolean|number} [constrainRotation=true] Rotation constraint.
 * `false` means no constraint. `true` means no constraint, but snap to zero
 * near zero. A number constrains the rotation to that number of values. For
 * example, `4` will constrain the rotation to 0, 90, 180, and 270 degrees.
 * @property {boolean} [enableRotation=true] Enable rotation.
 * If `false`, a rotation constraint that always sets the rotation to zero is
 * used. The `constrainRotation` option has no effect if `enableRotation` is
 * `false`.
 * @property {import("./extent.js").Extent} [extent] The extent that constrains the
 * view, in other words, nothing outside of this extent can be visible on the map.
 * @property {boolean} [constrainOnlyCenter=false] If true, the extent
 * constraint will only apply to the view center and not the whole extent.
 * @property {boolean} [smoothExtentConstraint=true] If true, the extent
 * constraint will be applied smoothly, i.e. allow the view to go slightly outside
 * of the given `extent`.
 * @property {number} [maxResolution] The maximum resolution used to determine
 * the resolution constraint. It is used together with `minResolution` (or
 * `maxZoom`) and `zoomFactor`. If unspecified it is calculated in such a way
 * that the projection's validity extent fits in a 256x256 px tile. If the
 * projection is Spherical Mercator (the default) then `maxResolution` defaults
 * to `40075016.68557849 / 256 = 156543.03392804097`.
 * @property {number} [minResolution] The minimum resolution used to determine
 * the resolution constraint.  It is used together with `maxResolution` (or
 * `minZoom`) and `zoomFactor`.  If unspecified it is calculated assuming 29
 * zoom levels (with a factor of 2). If the projection is Spherical Mercator
 * (the default) then `minResolution` defaults to
 * `40075016.68557849 / 256 / Math.pow(2, 28) = 0.0005831682455839253`.
 * @property {number} [maxZoom=28] The maximum zoom level used to determine the
 * resolution constraint. It is used together with `minZoom` (or
 * `maxResolution`) and `zoomFactor`.  Note that if `minResolution` is also
 * provided, it is given precedence over `maxZoom`.
 * @property {number} [minZoom=0] The minimum zoom level used to determine the
 * resolution constraint. It is used together with `maxZoom` (or
 * `minResolution`) and `zoomFactor`.  Note that if `maxResolution` is also
 * provided, it is given precedence over `minZoom`.
 * @property {boolean} [multiWorld=false] If `false` the view is constrained so
 * only one world is visible, and you cannot pan off the edge.  If `true` the map
 * may show multiple worlds at low zoom levels.  Only used if the `projection` is
 * global.  Note that if `extent` is also provided it is given precedence.
 * @property {boolean} [constrainResolution=false] If true, the view will always
 * animate to the closest zoom level after an interaction; false means
 * intermediary zoom levels are allowed.
 * @property {boolean} [smoothResolutionConstraint=true] If true, the resolution
 * min/max values will be applied smoothly, i. e. allow the view to exceed slightly
 * the given resolution or zoom bounds.
 * @property {boolean} [showFullExtent=false] Allow the view to be zoomed out to
 * show the full configured extent. By default, when a view is configured with an
 * extent, users will not be able to zoom out so the viewport exceeds the extent in
 * either dimension. This means the full extent may not be visible if the viewport
 * is taller or wider than the aspect ratio of the configured extent. If
 * showFullExtent is true, the user will be able to zoom out so that the viewport
 * exceeds the height or width of the configured extent, but not both, allowing the
 * full extent to be shown.
 * @property {import("./proj.js").ProjectionLike} [projection='EPSG:3857'] The
 * projection. The default is Spherical Mercator.
 * @property {number} [resolution] The initial resolution for the view. The
 * units are `projection` units per pixel (e.g. meters per pixel). An
 * alternative to setting this is to set `zoom`. Layer sources will not be
 * fetched if neither this nor `zoom` are defined, but they can be set later
 * with {@link #setZoom} or {@link #setResolution}.
 * @property {Array<number>} [resolutions] Resolutions that determine the
 * zoom levels if specified. The index in the array corresponds to the zoom level,
 * therefore the resolution values have to be in descending order. It also constrains
 * the resolution by the minimum and maximum value. If set the `maxResolution`,
 * `minResolution`, `minZoom`, `maxZoom`, and `zoomFactor` options are ignored.
 * @property {number} [rotation=0] The initial rotation for the view in radians
 * (positive rotation clockwise, 0 means North).
 * @property {number} [zoom] Only used if `resolution` is not defined. Zoom
 * level used to calculate the initial resolution for the view.
 * @property {number} [zoomFactor=2] The zoom factor used to compute the
 * corresponding resolution.
 * @property {!Array<number>} [padding=[0, 0, 0, 0]] Padding (in css pixels).
 * If the map viewport is partially covered with other content (overlays) along
 * its edges, this setting allows to shift the center of the viewport away from
 * that content. The order of the values is top, right, bottom, left.
 */

/**
 * @typedef {Object} AnimationOptions
 * @property {import("./coordinate.js").Coordinate} [center] The center of the view at the end of
 * the animation.
 * @property {number} [zoom] The zoom level of the view at the end of the
 * animation. This takes precedence over `resolution`.
 * @property {number} [resolution] The resolution of the view at the end
 * of the animation.  If `zoom` is also provided, this option will be ignored.
 * @property {number} [rotation] The rotation of the view at the end of
 * the animation.
 * @property {import("./coordinate.js").Coordinate} [anchor] Optional anchor to remain fixed
 * during a rotation or resolution animation.
 * @property {number} [duration=1000] The duration of the animation in milliseconds.
 * @property {function(number):number} [easing] The easing function used
 * during the animation (defaults to {@link module:ol/easing.inAndOut}).
 * The function will be called for each frame with a number representing a
 * fraction of the animation's duration.  The function should return a number
 * between 0 and 1 representing the progress toward the destination state.
 */

/**
 * @typedef {Object} State
 * @property {import("./coordinate.js").Coordinate} center Center.
 * @property {import("./proj/Projection.js").default} projection Projection.
 * @property {number} resolution Resolution.
 * @property {import("./coordinate.js").Coordinate} [nextCenter] The next center during an animation series.
 * @property {number} [nextResolution] The next resolution during an animation series.
 * @property {number} [nextRotation] The next rotation during an animation series.
 * @property {number} rotation Rotation.
 * @property {number} zoom Zoom.
 */

/**
 * Default min zoom level for the map view.
 * @type {number}
 */
const DEFAULT_MIN_ZOOM = 0;

/**
 * @typedef {import("./ObjectEventType").Types|'change:center'|'change:resolution'|'change:rotation'} ViewObjectEventTypes
 */

/***
 * @template Return
 * @typedef {import("./Observable").OnSignature<import("./Observable").EventTypes, import("./events/Event.js").default, Return> &
 *   import("./Observable").OnSignature<ViewObjectEventTypes, import("./Object").ObjectEvent, Return> &
 *   import("./Observable").CombinedOnSignature<import("./Observable").EventTypes|ViewObjectEventTypes, Return>} ViewOnSignature
 */

/**
 * @classdesc
 * A View object represents a simple 2D view of the map.
 *
 * This is the object to act upon to change the center, resolution,
 * and rotation of the map.
 *
 * A View has a `projection`. The projection determines the
 * coordinate system of the center, and its units determine the units of the
 * resolution (projection units per pixel). The default projection is
 * Spherical Mercator (EPSG:3857).
 *
 * ### The view states
 *
 * A View is determined by three states: `center`, `resolution`,
 * and `rotation`. Each state has a corresponding getter and setter, e.g.
 * `getCenter` and `setCenter` for the `center` state.
 *
 * The `zoom` state is actually not saved on the view: all computations
 * internally use the `resolution` state. Still, the `setZoom` and `getZoom`
 * methods are available, as well as `getResolutionForZoom` and
 * `getZoomForResolution` to switch from one system to the other.
 *
 * ### The constraints
 *
 * `setCenter`, `setResolution` and `setRotation` can be used to change the
 * states of the view, but any constraint defined in the constructor will
 * be applied along the way.
 *
 * A View object can have a *resolution constraint*, a *rotation constraint*
 * and a *center constraint*.
 *
 * The *resolution constraint* typically restricts min/max values and
 * snaps to specific resolutions. It is determined by the following
 * options: `resolutions`, `maxResolution`, `maxZoom` and `zoomFactor`.
 * If `resolutions` is set, the other three options are ignored. See
 * documentation for each option for more information. By default, the view
 * only has a min/max restriction and allow intermediary zoom levels when
 * pinch-zooming for example.
 *
 * The *rotation constraint* snaps to specific angles. It is determined
 * by the following options: `enableRotation` and `constrainRotation`.
 * By default rotation is allowed and its value is snapped to zero when approaching the
 * horizontal.
 *
 * The *center constraint* is determined by the `extent` option. By
 * default the view center is not constrained at all.
 *
 * ### Changing the view state
 *
 * It is important to note that `setZoom`, `setResolution`, `setCenter` and
 * `setRotation` are subject to the above mentioned constraints. As such, it
 * may sometimes not be possible to know in advance the resulting state of the
 * View. For example, calling `setResolution(10)` does not guarantee that
 * `getResolution()` will return `10`.
 *
 * A consequence of this is that, when applying a delta on the view state, one
 * should use `adjustCenter`, `adjustRotation`, `adjustZoom` and `adjustResolution`
 * rather than the corresponding setters. This will let view do its internal
 * computations. Besides, the `adjust*` methods also take an `opt_anchor`
 * argument which allows specifying an origin for the transformation.
 *
 * ### Interacting with the view
 *
 * View constraints are usually only applied when the view is *at rest*, meaning that
 * no interaction or animation is ongoing. As such, if the user puts the view in a
 * state that is not equivalent to a constrained one (e.g. rotating the view when
 * the snap angle is 0), an animation will be triggered at the interaction end to
 * put back the view to a stable state;
 *
 * @api
 */
class View extends BaseObject {
  /**
   * @param {ViewOptions} [opt_options] View options.
   */
  constructor(opt_options) {
    super();

    /***
     * @type {ViewOnSignature<import("./events").EventsKey>}
     */
    this.on;

    /***
     * @type {ViewOnSignature<import("./events").EventsKey>}
     */
    this.once;

    /***
     * @type {ViewOnSignature<void>}
     */
    this.un;

    const options = assign({}, opt_options);

    /**
     * @private
     * @type {Array<number>}
     */
    this.hints_ = [0, 0];

    /**
     * @private
     * @type {Array<Array<Animation>>}
     */
    this.animations_ = [];

    /**
     * @private
     * @type {number|undefined}
     */
    this.updateAnimationKey_;

    /**
     * @private
     * @const
     * @type {import("./proj/Projection.js").default}
     */
    this.projection_ = createProjection(options.projection, 'EPSG:3857');

    /**
     * @private
     * @type {import("./size.js").Size}
     */
    this.viewportSize_ = [100, 100];

    /**
     * @private
     * @type {import("./coordinate.js").Coordinate|undefined}
     */
    this.targetCenter_ = null;

    /**
     * @private
     * @type {number|undefined}
     */
    this.targetResolution_;

    /**
     * @private
     * @type {number|undefined}
     */
    this.targetRotation_;

    /**
     * @private
     * @type {import("./coordinate.js").Coordinate}
     */
    this.nextCenter_ = null;

    /**
     * @private
     * @type {number}
     */
    this.nextResolution_;

    /**
     * @private
     * @type {number}
     */
    this.nextRotation_;

    /**
     * @private
     * @type {import("./coordinate.js").Coordinate|undefined}
     */
    this.cancelAnchor_ = undefined;

    if (options.center) {
      options.center = fromUserCoordinate(options.center, this.projection_);
    }
    if (options.extent) {
      options.extent = fromUserExtent(options.extent, this.projection_);
    }

    this.applyOptions_(options);
  }

  /**
   * Set up the view with the given options.
   * @param {ViewOptions} options View options.
   */
  applyOptions_(options) {
    const properties = assign({}, options);
    for (const key in ViewProperty) {
      delete properties[key];
    }
    this.setProperties(properties, true);

    const resolutionConstraintInfo = createResolutionConstraint(options);

    /**
     * @private
     * @type {number}
     */
    this.maxResolution_ = resolutionConstraintInfo.maxResolution;

    /**
     * @private
     * @type {number}
     */
    this.minResolution_ = resolutionConstraintInfo.minResolution;

    /**
     * @private
     * @type {number}
     */
    this.zoomFactor_ = resolutionConstraintInfo.zoomFactor;

    /**
     * @private
     * @type {Array<number>|undefined}
     */
    this.resolutions_ = options.resolutions;

    /**
     * @type {Array<number>|undefined}
     * @private
     */
    this.padding_ = options.padding;

    /**
     * @private
     * @type {number}
     */
    this.minZoom_ = resolutionConstraintInfo.minZoom;

    const centerConstraint = createCenterConstraint(options);
    const resolutionConstraint = resolutionConstraintInfo.constraint;
    const rotationConstraint = createRotationConstraint(options);

    /**
     * @private
     * @type {Constraints}
     */
    this.constraints_ = {
      center: centerConstraint,
      resolution: resolutionConstraint,
      rotation: rotationConstraint,
    };

    this.setRotation(options.rotation !== undefined ? options.rotation : 0);
    this.setCenterInternal(
      options.center !== undefined ? options.center : null
    );
    if (options.resolution !== undefined) {
      this.setResolution(options.resolution);
    } else if (options.zoom !== undefined) {
      this.setZoom(options.zoom);
    }
  }

  /**
   * Padding (in css pixels).
   * If the map viewport is partially covered with other content (overlays) along
   * its edges, this setting allows to shift the center of the viewport away from that
   * content. The order of the values in the array is top, right, bottom, left.
   * The default is no padding, which is equivalent to `[0, 0, 0, 0]`.
   * @type {Array<number>|undefined}
   * @api
   */
  get padding() {
    return this.padding_;
  }
  set padding(padding) {
    let oldPadding = this.padding_;
    this.padding_ = padding;
    const center = this.getCenter();
    if (center) {
      const newPadding = padding || [0, 0, 0, 0];
      oldPadding = oldPadding || [0, 0, 0, 0];
      const resolution = this.getResolution();
      const offsetX =
        (resolution / 2) *
        (newPadding[3] - oldPadding[3] + oldPadding[1] - newPadding[1]);
      const offsetY =
        (resolution / 2) *
        (newPadding[0] - oldPadding[0] + oldPadding[2] - newPadding[2]);
      this.setCenterInternal([center[0] + offsetX, center[1] - offsetY]);
    }
  }

  /**
   * Get an updated version of the view options used to construct the view.  The
   * current resolution (or zoom), center, and rotation are applied to any stored
   * options.  The provided options can be used to apply new min/max zoom or
   * resolution limits.
   * @param {ViewOptions} newOptions New options to be applied.
   * @return {ViewOptions} New options updated with the current view state.
   */
  getUpdatedOptions_(newOptions) {
    const options = this.getProperties();

    // preserve resolution (or zoom)
    if (options.resolution !== undefined) {
      options.resolution = this.getResolution();
    } else {
      options.zoom = this.getZoom();
    }

    // preserve center
    options.center = this.getCenterInternal();

    // preserve rotation
    options.rotation = this.getRotation();

    return assign({}, options, newOptions);
  }

  /**
   * Animate the view.  The view's center, zoom (or resolution), and rotation
   * can be animated for smooth transitions between view states.  For example,
   * to animate the view to a new zoom level:
   *
   *     view.animate({zoom: view.getZoom() + 1});
   *
   * By default, the animation lasts one second and uses in-and-out easing.  You
   * can customize this behavior by including `duration` (in milliseconds) and
   * `easing` options (see {@link module:ol/easing}).
   *
   * To chain together multiple animations, call the method with multiple
   * animation objects.  For example, to first zoom and then pan:
   *
   *     view.animate({zoom: 10}, {center: [0, 0]});
   *
   * If you provide a function as the last argument to the animate method, it
   * will get called at the end of an animation series.  The callback will be
   * called with `true` if the animation series completed on its own or `false`
   * if it was cancelled.
   *
   * Animations are cancelled by user interactions (e.g. dragging the map) or by
   * calling `view.setCenter()`, `view.setResolution()`, or `view.setRotation()`
   * (or another method that calls one of these).
   *
   * @param {...(AnimationOptions|function(boolean): void)} var_args Animation
   *     options.  Multiple animations can be run in series by passing multiple
   *     options objects.  To run multiple animations in parallel, call the method
   *     multiple times.  An optional callback can be provided as a final
   *     argument.  The callback will be called with a boolean indicating whether
   *     the animation completed without being cancelled.
   * @api
   */
  animate(var_args) {
    if (this.isDef() && !this.getAnimating()) {
      this.resolveConstraints(0);
    }
    const args = new Array(arguments.length);
    for (let i = 0; i < args.length; ++i) {
      let options = arguments[i];
      if (options.center) {
        options = assign({}, options);
        options.center = fromUserCoordinate(
          options.center,
          this.getProjection()
        );
      }
      if (options.anchor) {
        options = assign({}, options);
        options.anchor = fromUserCoordinate(
          options.anchor,
          this.getProjection()
        );
      }
      args[i] = options;
    }
    this.animateInternal.apply(this, args);
  }

  /**
   * @param {...(AnimationOptions|function(boolean): void)} var_args Animation options.
   */
  animateInternal(var_args) {
    let animationCount = arguments.length;
    let callback;
    if (
      animationCount > 1 &&
      typeof arguments[animationCount - 1] === 'function'
    ) {
      callback = arguments[animationCount - 1];
      --animationCount;
    }

    let i = 0;
    for (; i < animationCount && !this.isDef(); ++i) {
      // if view properties are not yet set, shortcut to the final state
      const state = arguments[i];
      if (state.center) {
        this.setCenterInternal(state.center);
      }
      if (state.zoom !== undefined) {
        this.setZoom(state.zoom);
      } else if (state.resolution) {
        this.setResolution(state.resolution);
      }
      if (state.rotation !== undefined) {
        this.setRotation(state.rotation);
      }
    }
    if (i === animationCount) {
      if (callback) {
        animationCallback(callback, true);
      }
      return;
    }

    let start = Date.now();
    let center = this.targetCenter_.slice();
    let resolution = this.targetResolution_;
    let rotation = this.targetRotation_;
    const series = [];
    for (; i < animationCount; ++i) {
      const options = /** @type {AnimationOptions} */ (arguments[i]);

      const animation = {
        start: start,
        complete: false,
        anchor: options.anchor,
        duration: options.duration !== undefined ? options.duration : 1000,
        easing: options.easing || inAndOut,
        callback: callback,
      };

      if (options.center) {
        animation.sourceCenter = center;
        animation.targetCenter = options.center.slice();
        center = animation.targetCenter;
      }

      if (options.zoom !== undefined) {
        animation.sourceResolution = resolution;
        animation.targetResolution = this.getResolutionForZoom(options.zoom);
        resolution = animation.targetResolution;
      } else if (options.resolution) {
        animation.sourceResolution = resolution;
        animation.targetResolution = options.resolution;
        resolution = animation.targetResolution;
      }

      if (options.rotation !== undefined) {
        animation.sourceRotation = rotation;
        const delta =
          modulo(options.rotation - rotation + Math.PI, 2 * Math.PI) - Math.PI;
        animation.targetRotation = rotation + delta;
        rotation = animation.targetRotation;
      }

      // check if animation is a no-op
      if (isNoopAnimation(animation)) {
        animation.complete = true;
        // we still push it onto the series for callback handling
      } else {
        start += animation.duration;
      }
      series.push(animation);
    }
    this.animations_.push(series);
    this.setHint(ViewHint.ANIMATING, 1);
    this.updateAnimations_();
  }

  /**
   * Determine if the view is being animated.
   * @return {boolean} The view is being animated.
   * @api
   */
  getAnimating() {
    return this.hints_[ViewHint.ANIMATING] > 0;
  }

  /**
   * Determine if the user is interacting with the view, such as panning or zooming.
   * @return {boolean} The view is being interacted with.
   * @api
   */
  getInteracting() {
    return this.hints_[ViewHint.INTERACTING] > 0;
  }

  /**
   * Cancel any ongoing animations.
   * @api
   */
  cancelAnimations() {
    this.setHint(ViewHint.ANIMATING, -this.hints_[ViewHint.ANIMATING]);
    let anchor;
    for (let i = 0, ii = this.animations_.length; i < ii; ++i) {
      const series = this.animations_[i];
      if (series[0].callback) {
        animationCallback(series[0].callback, false);
      }
      if (!anchor) {
        for (let j = 0, jj = series.length; j < jj; ++j) {
          const animation = series[j];
          if (!animation.complete) {
            anchor = animation.anchor;
            break;
          }
        }
      }
    }
    this.animations_.length = 0;
    this.cancelAnchor_ = anchor;
    this.nextCenter_ = null;
    this.nextResolution_ = NaN;
    this.nextRotation_ = NaN;
  }

  /**
   * Update all animations.
   */
  updateAnimations_() {
    if (this.updateAnimationKey_ !== undefined) {
      cancelAnimationFrame(this.updateAnimationKey_);
      this.updateAnimationKey_ = undefined;
    }
    if (!this.getAnimating()) {
      return;
    }
    const now = Date.now();
    let more = false;
    for (let i = this.animations_.length - 1; i >= 0; --i) {
      const series = this.animations_[i];
      let seriesComplete = true;
      for (let j = 0, jj = series.length; j < jj; ++j) {
        const animation = series[j];
        if (animation.complete) {
          continue;
        }
        const elapsed = now - animation.start;
        let fraction =
          animation.duration > 0 ? elapsed / animation.duration : 1;
        if (fraction >= 1) {
          animation.complete = true;
          fraction = 1;
        } else {
          seriesComplete = false;
        }
        const progress = animation.easing(fraction);
        if (animation.sourceCenter) {
          const x0 = animation.sourceCenter[0];
          const y0 = animation.sourceCenter[1];
          const x1 = animation.targetCenter[0];
          const y1 = animation.targetCenter[1];
          this.nextCenter_ = animation.targetCenter;
          const x = x0 + progress * (x1 - x0);
          const y = y0 + progress * (y1 - y0);
          this.targetCenter_ = [x, y];
        }
        if (animation.sourceResolution && animation.targetResolution) {
          const resolution =
            progress === 1
              ? animation.targetResolution
              : animation.sourceResolution +
                progress *
                  (animation.targetResolution - animation.sourceResolution);
          if (animation.anchor) {
            const size = this.getViewportSize_(this.getRotation());
            const constrainedResolution = this.constraints_.resolution(
              resolution,
              0,
              size,
              true
            );
            this.targetCenter_ = this.calculateCenterZoom(
              constrainedResolution,
              animation.anchor
            );
          }
          this.nextResolution_ = animation.targetResolution;
          this.targetResolution_ = resolution;
          this.applyTargetState_(true);
        }
        if (
          animation.sourceRotation !== undefined &&
          animation.targetRotation !== undefined
        ) {
          const rotation =
            progress === 1
              ? modulo(animation.targetRotation + Math.PI, 2 * Math.PI) -
                Math.PI
              : animation.sourceRotation +
                progress *
                  (animation.targetRotation - animation.sourceRotation);
          if (animation.anchor) {
            const constrainedRotation = this.constraints_.rotation(
              rotation,
              true
            );
            this.targetCenter_ = this.calculateCenterRotate(
              constrainedRotation,
              animation.anchor
            );
          }
          this.nextRotation_ = animation.targetRotation;
          this.targetRotation_ = rotation;
        }
        this.applyTargetState_(true);
        more = true;
        if (!animation.complete) {
          break;
        }
      }
      if (seriesComplete) {
        this.animations_[i] = null;
        this.setHint(ViewHint.ANIMATING, -1);
        this.nextCenter_ = null;
        this.nextResolution_ = NaN;
        this.nextRotation_ = NaN;
        const callback = series[0].callback;
        if (callback) {
          animationCallback(callback, true);
        }
      }
    }
    // prune completed series
    this.animations_ = this.animations_.filter(Boolean);
    if (more && this.updateAnimationKey_ === undefined) {
      this.updateAnimationKey_ = requestAnimationFrame(
        this.updateAnimations_.bind(this)
      );
    }
  }

  /**
   * @param {number} rotation Target rotation.
   * @param {import("./coordinate.js").Coordinate} anchor Rotation anchor.
   * @return {import("./coordinate.js").Coordinate|undefined} Center for rotation and anchor.
   */
  calculateCenterRotate(rotation, anchor) {
    let center;
    const currentCenter = this.getCenterInternal();
    if (currentCenter !== undefined) {
      center = [currentCenter[0] - anchor[0], currentCenter[1] - anchor[1]];
      rotateCoordinate(center, rotation - this.getRotation());
      addCoordinate(center, anchor);
    }
    return center;
  }

  /**
   * @param {number} resolution Target resolution.
   * @param {import("./coordinate.js").Coordinate} anchor Zoom anchor.
   * @return {import("./coordinate.js").Coordinate|undefined} Center for resolution and anchor.
   */
  calculateCenterZoom(resolution, anchor) {
    let center;
    const currentCenter = this.getCenterInternal();
    const currentResolution = this.getResolution();
    if (currentCenter !== undefined && currentResolution !== undefined) {
      const x =
        anchor[0] -
        (resolution * (anchor[0] - currentCenter[0])) / currentResolution;
      const y =
        anchor[1] -
        (resolution * (anchor[1] - currentCenter[1])) / currentResolution;
      center = [x, y];
    }
    return center;
  }

  /**
   * Returns the current viewport size.
   * @private
   * @param {number} [opt_rotation] Take into account the rotation of the viewport when giving the size
   * @return {import("./size.js").Size} Viewport size or `[100, 100]` when no viewport is found.
   */
  getViewportSize_(opt_rotation) {
    const size = this.viewportSize_;
    if (opt_rotation) {
      const w = size[0];
      const h = size[1];
      return [
        Math.abs(w * Math.cos(opt_rotation)) +
          Math.abs(h * Math.sin(opt_rotation)),
        Math.abs(w * Math.sin(opt_rotation)) +
          Math.abs(h * Math.cos(opt_rotation)),
      ];
    } else {
      return size;
    }
  }

  /**
   * Stores the viewport size on the view. The viewport size is not read every time from the DOM
   * to avoid performance hit and layout reflow.
   * This should be done on map size change.
   * Note: the constraints are not resolved during an animation to avoid stopping it
   * @param {import("./size.js").Size} [opt_size] Viewport size; if undefined, [100, 100] is assumed
   */
  setViewportSize(opt_size) {
    this.viewportSize_ = Array.isArray(opt_size)
      ? opt_size.slice()
      : [100, 100];
    if (!this.getAnimating()) {
      this.resolveConstraints(0);
    }
  }

  /**
   * Get the view center.
   * @return {import("./coordinate.js").Coordinate|undefined} The center of the view.
   * @observable
   * @api
   */
  getCenter() {
    const center = this.getCenterInternal();
    if (!center) {
      return center;
    }
    return toUserCoordinate(center, this.getProjection());
  }

  /**
   * Get the view center without transforming to user projection.
   * @return {import("./coordinate.js").Coordinate|undefined} The center of the view.
   */
  getCenterInternal() {
    return /** @type {import("./coordinate.js").Coordinate|undefined} */ (
      this.get(ViewProperty.CENTER)
    );
  }

  /**
   * @return {Constraints} Constraints.
   */
  getConstraints() {
    return this.constraints_;
  }

  /**
   * @return {boolean} Resolution constraint is set
   */
  getConstrainResolution() {
    return this.get('constrainResolution');
  }

  /**
   * @param {Array<number>} [opt_hints] Destination array.
   * @return {Array<number>} Hint.
   */
  getHints(opt_hints) {
    if (opt_hints !== undefined) {
      opt_hints[0] = this.hints_[0];
      opt_hints[1] = this.hints_[1];
      return opt_hints;
    } else {
      return this.hints_.slice();
    }
  }

  /**
   * Calculate the extent for the current view state and the passed size.
   * The size is the pixel dimensions of the box into which the calculated extent
   * should fit. In most cases you want to get the extent of the entire map,
   * that is `map.getSize()`.
   * @param {import("./size.js").Size} [opt_size] Box pixel size. If not provided, the size
   * of the map that uses this view will be used.
   * @return {import("./extent.js").Extent} Extent.
   * @api
   */
  calculateExtent(opt_size) {
    const extent = this.calculateExtentInternal(opt_size);
    return toUserExtent(extent, this.getProjection());
  }

  /**
   * @param {import("./size.js").Size} [opt_size] Box pixel size. If not provided,
   * the map's last known viewport size will be used.
   * @return {import("./extent.js").Extent} Extent.
   */
  calculateExtentInternal(opt_size) {
    const size = opt_size || this.getViewportSizeMinusPadding_();
    const center = /** @type {!import("./coordinate.js").Coordinate} */ (
      this.getCenterInternal()
    );
    assert(center, 1); // The view center is not defined
    const resolution = /** @type {!number} */ (this.getResolution());
    assert(resolution !== undefined, 2); // The view resolution is not defined
    const rotation = /** @type {!number} */ (this.getRotation());
    assert(rotation !== undefined, 3); // The view rotation is not defined

    return getForViewAndSize(center, resolution, rotation, size);
  }

  /**
   * Get the maximum resolution of the view.
   * @return {number} The maximum resolution of the view.
   * @api
   */
  getMaxResolution() {
    return this.maxResolution_;
  }

  /**
   * Get the minimum resolution of the view.
   * @return {number} The minimum resolution of the view.
   * @api
   */
  getMinResolution() {
    return this.minResolution_;
  }

  /**
   * Get the maximum zoom level for the view.
   * @return {number} The maximum zoom level.
   * @api
   */
  getMaxZoom() {
    return /** @type {number} */ (
      this.getZoomForResolution(this.minResolution_)
    );
  }

  /**
   * Set a new maximum zoom level for the view.
   * @param {number} zoom The maximum zoom level.
   * @api
   */
  setMaxZoom(zoom) {
    this.applyOptions_(this.getUpdatedOptions_({maxZoom: zoom}));
  }

  /**
   * Get the minimum zoom level for the view.
   * @return {number} The minimum zoom level.
   * @api
   */
  getMinZoom() {
    return /** @type {number} */ (
      this.getZoomForResolution(this.maxResolution_)
    );
  }

  /**
   * Set a new minimum zoom level for the view.
   * @param {number} zoom The minimum zoom level.
   * @api
   */
  setMinZoom(zoom) {
    this.applyOptions_(this.getUpdatedOptions_({minZoom: zoom}));
  }

  /**
   * Set whether the view should allow intermediary zoom levels.
   * @param {boolean} enabled Whether the resolution is constrained.
   * @api
   */
  setConstrainResolution(enabled) {
    this.applyOptions_(this.getUpdatedOptions_({constrainResolution: enabled}));
  }

  /**
   * Get the view projection.
   * @return {import("./proj/Projection.js").default} The projection of the view.
   * @api
   */
  getProjection() {
    return this.projection_;
  }

  /**
   * Get the view resolution.
   * @return {number|undefined} The resolution of the view.
   * @observable
   * @api
   */
  getResolution() {
    return /** @type {number|undefined} */ (this.get(ViewProperty.RESOLUTION));
  }

  /**
   * Get the resolutions for the view. This returns the array of resolutions
   * passed to the constructor of the View, or undefined if none were given.
   * @return {Array<number>|undefined} The resolutions of the view.
   * @api
   */
  getResolutions() {
    return this.resolutions_;
  }

  /**
   * Get the resolution for a provided extent (in map units) and size (in pixels).
   * @param {import("./extent.js").Extent} extent Extent.
   * @param {import("./size.js").Size} [opt_size] Box pixel size.
   * @return {number} The resolution at which the provided extent will render at
   *     the given size.
   * @api
   */
  getResolutionForExtent(extent, opt_size) {
    return this.getResolutionForExtentInternal(
      fromUserExtent(extent, this.getProjection()),
      opt_size
    );
  }

  /**
   * Get the resolution for a provided extent (in map units) and size (in pixels).
   * @param {import("./extent.js").Extent} extent Extent.
   * @param {import("./size.js").Size} [opt_size] Box pixel size.
   * @return {number} The resolution at which the provided extent will render at
   *     the given size.
   */
  getResolutionForExtentInternal(extent, opt_size) {
    const size = opt_size || this.getViewportSizeMinusPadding_();
    const xResolution = getWidth(extent) / size[0];
    const yResolution = getHeight(extent) / size[1];
    return Math.max(xResolution, yResolution);
  }

  /**
   * Return a function that returns a value between 0 and 1 for a
   * resolution. Exponential scaling is assumed.
   * @param {number} [opt_power] Power.
   * @return {function(number): number} Resolution for value function.
   */
  getResolutionForValueFunction(opt_power) {
    const power = opt_power || 2;
    const maxResolution = this.getConstrainedResolution(this.maxResolution_);
    const minResolution = this.minResolution_;
    const max = Math.log(maxResolution / minResolution) / Math.log(power);
    return (
      /**
       * @param {number} value Value.
       * @return {number} Resolution.
       */
      function (value) {
        const resolution = maxResolution / Math.pow(power, value * max);
        return resolution;
      }
    );
  }

  /**
   * Get the view rotation.
   * @return {number} The rotation of the view in radians.
   * @observable
   * @api
   */
  getRotation() {
    return /** @type {number} */ (this.get(ViewProperty.ROTATION));
  }

  /**
   * Return a function that returns a resolution for a value between
   * 0 and 1. Exponential scaling is assumed.
   * @param {number} [opt_power] Power.
   * @return {function(number): number} Value for resolution function.
   */
  getValueForResolutionFunction(opt_power) {
    const logPower = Math.log(opt_power || 2);
    const maxResolution = this.getConstrainedResolution(this.maxResolution_);
    const minResolution = this.minResolution_;
    const max = Math.log(maxResolution / minResolution) / logPower;
    return (
      /**
       * @param {number} resolution Resolution.
       * @return {number} Value.
       */
      function (resolution) {
        const value = Math.log(maxResolution / resolution) / logPower / max;
        return value;
      }
    );
  }

  /**
   * Returns the size of the viewport minus padding.
   * @private
   * @param {number} [opt_rotation] Take into account the rotation of the viewport when giving the size
   * @return {import("./size.js").Size} Viewport size reduced by the padding.
   */
  getViewportSizeMinusPadding_(opt_rotation) {
    let size = this.getViewportSize_(opt_rotation);
    const padding = this.padding_;
    if (padding) {
      size = [
        size[0] - padding[1] - padding[3],
        size[1] - padding[0] - padding[2],
      ];
    }
    return size;
  }

  /**
   * @return {State} View state.
   */
  getState() {
    const projection = this.getProjection();
    const resolution = this.getResolution();
    const rotation = this.getRotation();
    let center = /** @type {import("./coordinate.js").Coordinate} */ (
      this.getCenterInternal()
    );
    const padding = this.padding_;
    if (padding) {
      const reducedSize = this.getViewportSizeMinusPadding_();
      center = calculateCenterOn(
        center,
        this.getViewportSize_(),
        [reducedSize[0] / 2 + padding[3], reducedSize[1] / 2 + padding[0]],
        resolution,
        rotation
      );
    }
    return {
      center: center.slice(0),
      projection: projection !== undefined ? projection : null,
      resolution: resolution,
      nextCenter: this.nextCenter_,
      nextResolution: this.nextResolution_,
      nextRotation: this.nextRotation_,
      rotation: rotation,
      zoom: this.getZoom(),
    };
  }

  /**
   * Get the current zoom level. This method may return non-integer zoom levels
   * if the view does not constrain the resolution, or if an interaction or
   * animation is underway.
   * @return {number|undefined} Zoom.
   * @api
   */
  getZoom() {
    let zoom;
    const resolution = this.getResolution();
    if (resolution !== undefined) {
      zoom = this.getZoomForResolution(resolution);
    }
    return zoom;
  }

  /**
   * Get the zoom level for a resolution.
   * @param {number} resolution The resolution.
   * @return {number|undefined} The zoom level for the provided resolution.
   * @api
   */
  getZoomForResolution(resolution) {
    let offset = this.minZoom_ || 0;
    let max, zoomFactor;
    if (this.resolutions_) {
      const nearest = linearFindNearest(this.resolutions_, resolution, 1);
      offset = nearest;
      max = this.resolutions_[nearest];
      if (nearest == this.resolutions_.length - 1) {
        zoomFactor = 2;
      } else {
        zoomFactor = max / this.resolutions_[nearest + 1];
      }
    } else {
      max = this.maxResolution_;
      zoomFactor = this.zoomFactor_;
    }
    return offset + Math.log(max / resolution) / Math.log(zoomFactor);
  }

  /**
   * Get the resolution for a zoom level.
   * @param {number} zoom Zoom level.
   * @return {number} The view resolution for the provided zoom level.
   * @api
   */
  getResolutionForZoom(zoom) {
    if (this.resolutions_) {
      if (this.resolutions_.length <= 1) {
        return 0;
      }
      const baseLevel = clamp(
        Math.floor(zoom),
        0,
        this.resolutions_.length - 2
      );
      const zoomFactor =
        this.resolutions_[baseLevel] / this.resolutions_[baseLevel + 1];
      return (
        this.resolutions_[baseLevel] /
        Math.pow(zoomFactor, clamp(zoom - baseLevel, 0, 1))
      );
    } else {
      return (
        this.maxResolution_ / Math.pow(this.zoomFactor_, zoom - this.minZoom_)
      );
    }
  }

  /**
   * Fit the given geometry or extent based on the given map size and border.
   * The size is pixel dimensions of the box to fit the extent into.
   * In most cases you will want to use the map size, that is `map.getSize()`.
   * Takes care of the map angle.
   * @param {import("./geom/SimpleGeometry.js").default|import("./extent.js").Extent} geometryOrExtent The geometry or
   *     extent to fit the view to.
   * @param {FitOptions} [opt_options] Options.
   * @api
   */
  fit(geometryOrExtent, opt_options) {
    /** @type {import("./geom/SimpleGeometry.js").default} */
    let geometry;
    assert(
      Array.isArray(geometryOrExtent) ||
        typeof (/** @type {?} */ (geometryOrExtent).getSimplifiedGeometry) ===
          'function',
      24
    ); // Invalid extent or geometry provided as `geometry`
    if (Array.isArray(geometryOrExtent)) {
      assert(!isEmpty(geometryOrExtent), 25); // Cannot fit empty extent provided as `geometry`
      const extent = fromUserExtent(geometryOrExtent, this.getProjection());
      geometry = polygonFromExtent(extent);
    } else if (geometryOrExtent.getType() === GeometryType.CIRCLE) {
      const extent = fromUserExtent(
        geometryOrExtent.getExtent(),
        this.getProjection()
      );
      geometry = polygonFromExtent(extent);
      geometry.rotate(this.getRotation(), getCenter(extent));
    } else {
      const userProjection = getUserProjection();
      if (userProjection) {
        geometry = /** @type {import("./geom/SimpleGeometry.js").default} */ (
          geometryOrExtent
            .clone()
            .transform(userProjection, this.getProjection())
        );
      } else {
        geometry = geometryOrExtent;
      }
    }

    this.fitInternal(geometry, opt_options);
  }

  /**
   * Calculate rotated extent
   * @param {import("./geom/SimpleGeometry.js").default} geometry The geometry.
   * @return {import("./extent").Extent} The rotated extent for the geometry.
   */
  rotatedExtentForGeometry(geometry) {
    const rotation = this.getRotation();
    const cosAngle = Math.cos(rotation);
    const sinAngle = Math.sin(-rotation);
    const coords = geometry.getFlatCoordinates();
    const stride = geometry.getStride();
    let minRotX = +Infinity;
    let minRotY = +Infinity;
    let maxRotX = -Infinity;
    let maxRotY = -Infinity;
    for (let i = 0, ii = coords.length; i < ii; i += stride) {
      const rotX = coords[i] * cosAngle - coords[i + 1] * sinAngle;
      const rotY = coords[i] * sinAngle + coords[i + 1] * cosAngle;
      minRotX = Math.min(minRotX, rotX);
      minRotY = Math.min(minRotY, rotY);
      maxRotX = Math.max(maxRotX, rotX);
      maxRotY = Math.max(maxRotY, rotY);
    }
    return [minRotX, minRotY, maxRotX, maxRotY];
  }

  /**
   * @param {import("./geom/SimpleGeometry.js").default} geometry The geometry.
   * @param {FitOptions} [opt_options] Options.
   */
  fitInternal(geometry, opt_options) {
    const options = opt_options || {};
    let size = options.size;
    if (!size) {
      size = this.getViewportSizeMinusPadding_();
    }
    const padding =
      options.padding !== undefined ? options.padding : [0, 0, 0, 0];
    const nearest = options.nearest !== undefined ? options.nearest : false;
    let minResolution;
    if (options.minResolution !== undefined) {
      minResolution = options.minResolution;
    } else if (options.maxZoom !== undefined) {
      minResolution = this.getResolutionForZoom(options.maxZoom);
    } else {
      minResolution = 0;
    }

    const rotatedExtent = this.rotatedExtentForGeometry(geometry);

    // calculate resolution
    let resolution = this.getResolutionForExtentInternal(rotatedExtent, [
      size[0] - padding[1] - padding[3],
      size[1] - padding[0] - padding[2],
    ]);
    resolution = isNaN(resolution)
      ? minResolution
      : Math.max(resolution, minResolution);
    resolution = this.getConstrainedResolution(resolution, nearest ? 0 : 1);

    // calculate center
    const rotation = this.getRotation();
    const sinAngle = Math.sin(rotation);
    const cosAngle = Math.cos(rotation);
    const centerRot = getCenter(rotatedExtent);
    centerRot[0] += ((padding[1] - padding[3]) / 2) * resolution;
    centerRot[1] += ((padding[0] - padding[2]) / 2) * resolution;
    const centerX = centerRot[0] * cosAngle - centerRot[1] * sinAngle;
    const centerY = centerRot[1] * cosAngle + centerRot[0] * sinAngle;
    const center = this.getConstrainedCenter([centerX, centerY], resolution);
    const callback = options.callback ? options.callback : VOID;

    if (options.duration !== undefined) {
      this.animateInternal(
        {
          resolution: resolution,
          center: center,
          duration: options.duration,
          easing: options.easing,
        },
        callback
      );
    } else {
      this.targetResolution_ = resolution;
      this.targetCenter_ = center;
      this.applyTargetState_(false, true);
      animationCallback(callback, true);
    }
  }

  /**
   * Center on coordinate and view position.
   * @param {import("./coordinate.js").Coordinate} coordinate Coordinate.
   * @param {import("./size.js").Size} size Box pixel size.
   * @param {import("./pixel.js").Pixel} position Position on the view to center on.
   * @api
   */
  centerOn(coordinate, size, position) {
    this.centerOnInternal(
      fromUserCoordinate(coordinate, this.getProjection()),
      size,
      position
    );
  }

  /**
   * @param {import("./coordinate.js").Coordinate} coordinate Coordinate.
   * @param {import("./size.js").Size} size Box pixel size.
   * @param {import("./pixel.js").Pixel} position Position on the view to center on.
   */
  centerOnInternal(coordinate, size, position) {
    this.setCenterInternal(
      calculateCenterOn(
        coordinate,
        size,
        position,
        this.getResolution(),
        this.getRotation()
      )
    );
  }

  /**
   * Calculates the shift between map and viewport center.
   * @param {import("./coordinate.js").Coordinate} center Center.
   * @param {number} resolution Resolution.
   * @param {number} rotation Rotation.
   * @param {import("./size.js").Size} size Size.
   * @return {Array<number>|undefined} Center shift.
   */
  calculateCenterShift(center, resolution, rotation, size) {
    let centerShift;
    const padding = this.padding_;
    if (padding && center) {
      const reducedSize = this.getViewportSizeMinusPadding_(-rotation);
      const shiftedCenter = calculateCenterOn(
        center,
        size,
        [reducedSize[0] / 2 + padding[3], reducedSize[1] / 2 + padding[0]],
        resolution,
        rotation
      );
      centerShift = [
        center[0] - shiftedCenter[0],
        center[1] - shiftedCenter[1],
      ];
    }
    return centerShift;
  }

  /**
   * @return {boolean} Is defined.
   */
  isDef() {
    return !!this.getCenterInternal() && this.getResolution() !== undefined;
  }

  /**
   * Adds relative coordinates to the center of the view. Any extent constraint will apply.
   * @param {import("./coordinate.js").Coordinate} deltaCoordinates Relative value to add.
   * @api
   */
  adjustCenter(deltaCoordinates) {
    const center = toUserCoordinate(this.targetCenter_, this.getProjection());
    this.setCenter([
      center[0] + deltaCoordinates[0],
      center[1] + deltaCoordinates[1],
    ]);
  }

  /**
   * Adds relative coordinates to the center of the view. Any extent constraint will apply.
   * @param {import("./coordinate.js").Coordinate} deltaCoordinates Relative value to add.
   */
  adjustCenterInternal(deltaCoordinates) {
    const center = this.targetCenter_;
    this.setCenterInternal([
      center[0] + deltaCoordinates[0],
      center[1] + deltaCoordinates[1],
    ]);
  }

  /**
   * Multiply the view resolution by a ratio, optionally using an anchor. Any resolution
   * constraint will apply.
   * @param {number} ratio The ratio to apply on the view resolution.
   * @param {import("./coordinate.js").Coordinate} [opt_anchor] The origin of the transformation.
   * @api
   */
  adjustResolution(ratio, opt_anchor) {
    const anchor =
      opt_anchor && fromUserCoordinate(opt_anchor, this.getProjection());
    this.adjustResolutionInternal(ratio, anchor);
  }

  /**
   * Multiply the view resolution by a ratio, optionally using an anchor. Any resolution
   * constraint will apply.
   * @param {number} ratio The ratio to apply on the view resolution.
   * @param {import("./coordinate.js").Coordinate} [opt_anchor] The origin of the transformation.
   */
  adjustResolutionInternal(ratio, opt_anchor) {
    const isMoving = this.getAnimating() || this.getInteracting();
    const size = this.getViewportSize_(this.getRotation());
    const newResolution = this.constraints_.resolution(
      this.targetResolution_ * ratio,
      0,
      size,
      isMoving
    );

    if (opt_anchor) {
      this.targetCenter_ = this.calculateCenterZoom(newResolution, opt_anchor);
    }

    this.targetResolution_ *= ratio;
    this.applyTargetState_();
  }

  /**
   * Adds a value to the view zoom level, optionally using an anchor. Any resolution
   * constraint will apply.
   * @param {number} delta Relative value to add to the zoom level.
   * @param {import("./coordinate.js").Coordinate} [opt_anchor] The origin of the transformation.
   * @api
   */
  adjustZoom(delta, opt_anchor) {
    this.adjustResolution(Math.pow(this.zoomFactor_, -delta), opt_anchor);
  }

  /**
   * Adds a value to the view rotation, optionally using an anchor. Any rotation
   * constraint will apply.
   * @param {number} delta Relative value to add to the zoom rotation, in radians.
   * @param {import("./coordinate.js").Coordinate} [opt_anchor] The rotation center.
   * @api
   */
  adjustRotation(delta, opt_anchor) {
    if (opt_anchor) {
      opt_anchor = fromUserCoordinate(opt_anchor, this.getProjection());
    }
    this.adjustRotationInternal(delta, opt_anchor);
  }

  /**
   * @param {number} delta Relative value to add to the zoom rotation, in radians.
   * @param {import("./coordinate.js").Coordinate} [opt_anchor] The rotation center.
   */
  adjustRotationInternal(delta, opt_anchor) {
    const isMoving = this.getAnimating() || this.getInteracting();
    const newRotation = this.constraints_.rotation(
      this.targetRotation_ + delta,
      isMoving
    );
    if (opt_anchor) {
      this.targetCenter_ = this.calculateCenterRotate(newRotation, opt_anchor);
    }
    this.targetRotation_ += delta;
    this.applyTargetState_();
  }

  /**
   * Set the center of the current view. Any extent constraint will apply.
   * @param {import("./coordinate.js").Coordinate|undefined} center The center of the view.
   * @observable
   * @api
   */
  setCenter(center) {
    this.setCenterInternal(fromUserCoordinate(center, this.getProjection()));
  }

  /**
   * Set the center using the view projection (not the user projection).
   * @param {import("./coordinate.js").Coordinate|undefined} center The center of the view.
   */
  setCenterInternal(center) {
    this.targetCenter_ = center;
    this.applyTargetState_();
  }

  /**
   * @param {import("./ViewHint.js").default} hint Hint.
   * @param {number} delta Delta.
   * @return {number} New value.
   */
  setHint(hint, delta) {
    this.hints_[hint] += delta;
    this.changed();
    return this.hints_[hint];
  }

  /**
   * Set the resolution for this view. Any resolution constraint will apply.
   * @param {number|undefined} resolution The resolution of the view.
   * @observable
   * @api
   */
  setResolution(resolution) {
    this.targetResolution_ = resolution;
    this.applyTargetState_();
  }

  /**
   * Set the rotation for this view. Any rotation constraint will apply.
   * @param {number} rotation The rotation of the view in radians.
   * @observable
   * @api
   */
  setRotation(rotation) {
    this.targetRotation_ = rotation;
    this.applyTargetState_();
  }

  /**
   * Zoom to a specific zoom level. Any resolution constrain will apply.
   * @param {number} zoom Zoom level.
   * @api
   */
  setZoom(zoom) {
    this.setResolution(this.getResolutionForZoom(zoom));
  }

  /**
   * Recompute rotation/resolution/center based on target values.
   * Note: we have to compute rotation first, then resolution and center considering that
   * parameters can influence one another in case a view extent constraint is present.
   * @param {boolean} [opt_doNotCancelAnims] Do not cancel animations.
   * @param {boolean} [opt_forceMoving] Apply constraints as if the view is moving.
   * @private
   */
  applyTargetState_(opt_doNotCancelAnims, opt_forceMoving) {
    const isMoving =
      this.getAnimating() || this.getInteracting() || opt_forceMoving;

    // compute rotation
    const newRotation = this.constraints_.rotation(
      this.targetRotation_,
      isMoving
    );
    const size = this.getViewportSize_(newRotation);
    const newResolution = this.constraints_.resolution(
      this.targetResolution_,
      0,
      size,
      isMoving
    );
    const newCenter = this.constraints_.center(
      this.targetCenter_,
      newResolution,
      size,
      isMoving,
      this.calculateCenterShift(
        this.targetCenter_,
        newResolution,
        newRotation,
        size
      )
    );

    if (this.get(ViewProperty.ROTATION) !== newRotation) {
      this.set(ViewProperty.ROTATION, newRotation);
    }
    if (this.get(ViewProperty.RESOLUTION) !== newResolution) {
      this.set(ViewProperty.RESOLUTION, newResolution);
      this.set('zoom', this.getZoom(), true);
    }
    if (
      !newCenter ||
      !this.get(ViewProperty.CENTER) ||
      !equals(this.get(ViewProperty.CENTER), newCenter)
    ) {
      this.set(ViewProperty.CENTER, newCenter);
    }

    if (this.getAnimating() && !opt_doNotCancelAnims) {
      this.cancelAnimations();
    }
    this.cancelAnchor_ = undefined;
  }

  /**
   * If any constraints need to be applied, an animation will be triggered.
   * This is typically done on interaction end.
   * Note: calling this with a duration of 0 will apply the constrained values straight away,
   * without animation.
   * @param {number} [opt_duration] The animation duration in ms.
   * @param {number} [opt_resolutionDirection] Which direction to zoom.
   * @param {import("./coordinate.js").Coordinate} [opt_anchor] The origin of the transformation.
   */
  resolveConstraints(opt_duration, opt_resolutionDirection, opt_anchor) {
    const duration = opt_duration !== undefined ? opt_duration : 200;
    const direction = opt_resolutionDirection || 0;

    const newRotation = this.constraints_.rotation(this.targetRotation_);
    const size = this.getViewportSize_(newRotation);
    const newResolution = this.constraints_.resolution(
      this.targetResolution_,
      direction,
      size
    );
    const newCenter = this.constraints_.center(
      this.targetCenter_,
      newResolution,
      size,
      false,
      this.calculateCenterShift(
        this.targetCenter_,
        newResolution,
        newRotation,
        size
      )
    );

    if (duration === 0 && !this.cancelAnchor_) {
      this.targetResolution_ = newResolution;
      this.targetRotation_ = newRotation;
      this.targetCenter_ = newCenter;
      this.applyTargetState_();
      return;
    }

    const anchor =
      opt_anchor || (duration === 0 ? this.cancelAnchor_ : undefined);
    this.cancelAnchor_ = undefined;

    if (
      this.getResolution() !== newResolution ||
      this.getRotation() !== newRotation ||
      !this.getCenterInternal() ||
      !equals(this.getCenterInternal(), newCenter)
    ) {
      if (this.getAnimating()) {
        this.cancelAnimations();
      }

      this.animateInternal({
        rotation: newRotation,
        center: newCenter,
        resolution: newResolution,
        duration: duration,
        easing: easeOut,
        anchor: anchor,
      });
    }
  }

  /**
   * Notify the View that an interaction has started.
   * The view state will be resolved to a stable one if needed
   * (depending on its constraints).
   * @api
   */
  beginInteraction() {
    this.resolveConstraints(0);

    this.setHint(ViewHint.INTERACTING, 1);
  }

  /**
   * Notify the View that an interaction has ended. The view state will be resolved
   * to a stable one if needed (depending on its constraints).
   * @param {number} [opt_duration] Animation duration in ms.
   * @param {number} [opt_resolutionDirection] Which direction to zoom.
   * @param {import("./coordinate.js").Coordinate} [opt_anchor] The origin of the transformation.
   * @api
   */
  endInteraction(opt_duration, opt_resolutionDirection, opt_anchor) {
    const anchor =
      opt_anchor && fromUserCoordinate(opt_anchor, this.getProjection());
    this.endInteractionInternal(opt_duration, opt_resolutionDirection, anchor);
  }

  /**
   * Notify the View that an interaction has ended. The view state will be resolved
   * to a stable one if needed (depending on its constraints).
   * @param {number} [opt_duration] Animation duration in ms.
   * @param {number} [opt_resolutionDirection] Which direction to zoom.
   * @param {import("./coordinate.js").Coordinate} [opt_anchor] The origin of the transformation.
   */
  endInteractionInternal(opt_duration, opt_resolutionDirection, opt_anchor) {
    this.setHint(ViewHint.INTERACTING, -1);

    this.resolveConstraints(opt_duration, opt_resolutionDirection, opt_anchor);
  }

  /**
   * Get a valid position for the view center according to the current constraints.
   * @param {import("./coordinate.js").Coordinate|undefined} targetCenter Target center position.
   * @param {number} [opt_targetResolution] Target resolution. If not supplied, the current one will be used.
   * This is useful to guess a valid center position at a different zoom level.
   * @return {import("./coordinate.js").Coordinate|undefined} Valid center position.
   */
  getConstrainedCenter(targetCenter, opt_targetResolution) {
    const size = this.getViewportSize_(this.getRotation());
    return this.constraints_.center(
      targetCenter,
      opt_targetResolution || this.getResolution(),
      size
    );
  }

  /**
   * Get a valid zoom level according to the current view constraints.
   * @param {number|undefined} targetZoom Target zoom.
   * @param {number} [opt_direction=0] Indicate which resolution should be used
   * by a renderer if the view resolution does not match any resolution of the tile source.
   * If 0, the nearest resolution will be used. If 1, the nearest lower resolution
   * will be used. If -1, the nearest higher resolution will be used.
   * @return {number|undefined} Valid zoom level.
   */
  getConstrainedZoom(targetZoom, opt_direction) {
    const targetRes = this.getResolutionForZoom(targetZoom);
    return this.getZoomForResolution(
      this.getConstrainedResolution(targetRes, opt_direction)
    );
  }

  /**
   * Get a valid resolution according to the current view constraints.
   * @param {number|undefined} targetResolution Target resolution.
   * @param {number} [opt_direction=0] Indicate which resolution should be used
   * by a renderer if the view resolution does not match any resolution of the tile source.
   * If 0, the nearest resolution will be used. If 1, the nearest lower resolution
   * will be used. If -1, the nearest higher resolution will be used.
   * @return {number|undefined} Valid resolution.
   */
  getConstrainedResolution(targetResolution, opt_direction) {
    const direction = opt_direction || 0;
    const size = this.getViewportSize_(this.getRotation());

    return this.constraints_.resolution(targetResolution, direction, size);
  }
}

/**
 * @param {Function} callback Callback.
 * @param {*} returnValue Return value.
 */
function animationCallback(callback, returnValue) {
  setTimeout(function () {
    callback(returnValue);
  }, 0);
}

/**
 * @param {ViewOptions} options View options.
 * @return {import("./centerconstraint.js").Type} The constraint.
 */
export function createCenterConstraint(options) {
  if (options.extent !== undefined) {
    const smooth =
      options.smoothExtentConstraint !== undefined
        ? options.smoothExtentConstraint
        : true;
    return createExtent(options.extent, options.constrainOnlyCenter, smooth);
  }

  const projection = createProjection(options.projection, 'EPSG:3857');
  if (options.multiWorld !== true && projection.isGlobal()) {
    const extent = projection.getExtent().slice();
    extent[0] = -Infinity;
    extent[2] = Infinity;
    return createExtent(extent, false, false);
  }

  return centerNone;
}

/**
 * @param {ViewOptions} options View options.
 * @return {{constraint: import("./resolutionconstraint.js").Type, maxResolution: number,
 *     minResolution: number, minZoom: number, zoomFactor: number}} The constraint.
 */
export function createResolutionConstraint(options) {
  let resolutionConstraint;
  let maxResolution;
  let minResolution;

  // TODO: move these to be ol constants
  // see https://github.com/openlayers/openlayers/issues/2076
  const defaultMaxZoom = 28;
  const defaultZoomFactor = 2;

  let minZoom =
    options.minZoom !== undefined ? options.minZoom : DEFAULT_MIN_ZOOM;

  let maxZoom =
    options.maxZoom !== undefined ? options.maxZoom : defaultMaxZoom;

  const zoomFactor =
    options.zoomFactor !== undefined ? options.zoomFactor : defaultZoomFactor;

  const multiWorld =
    options.multiWorld !== undefined ? options.multiWorld : false;

  const smooth =
    options.smoothResolutionConstraint !== undefined
      ? options.smoothResolutionConstraint
      : true;

  const showFullExtent =
    options.showFullExtent !== undefined ? options.showFullExtent : false;

  const projection = createProjection(options.projection, 'EPSG:3857');
  const projExtent = projection.getExtent();
  let constrainOnlyCenter = options.constrainOnlyCenter;
  let extent = options.extent;
  if (!multiWorld && !extent && projection.isGlobal()) {
    constrainOnlyCenter = false;
    extent = projExtent;
  }

  if (options.resolutions !== undefined) {
    const resolutions = options.resolutions;
    maxResolution = resolutions[minZoom];
    minResolution =
      resolutions[maxZoom] !== undefined
        ? resolutions[maxZoom]
        : resolutions[resolutions.length - 1];

    if (options.constrainResolution) {
      resolutionConstraint = createSnapToResolutions(
        resolutions,
        smooth,
        !constrainOnlyCenter && extent,
        showFullExtent
      );
    } else {
      resolutionConstraint = createMinMaxResolution(
        maxResolution,
        minResolution,
        smooth,
        !constrainOnlyCenter && extent,
        showFullExtent
      );
    }
  } else {
    // calculate the default min and max resolution
    const size = !projExtent
      ? // use an extent that can fit the whole world if need be
        (360 * METERS_PER_UNIT[Units.DEGREES]) / projection.getMetersPerUnit()
      : Math.max(getWidth(projExtent), getHeight(projExtent));

    const defaultMaxResolution =
      size / DEFAULT_TILE_SIZE / Math.pow(defaultZoomFactor, DEFAULT_MIN_ZOOM);

    const defaultMinResolution =
      defaultMaxResolution /
      Math.pow(defaultZoomFactor, defaultMaxZoom - DEFAULT_MIN_ZOOM);

    // user provided maxResolution takes precedence
    maxResolution = options.maxResolution;
    if (maxResolution !== undefined) {
      minZoom = 0;
    } else {
      maxResolution = defaultMaxResolution / Math.pow(zoomFactor, minZoom);
    }

    // user provided minResolution takes precedence
    minResolution = options.minResolution;
    if (minResolution === undefined) {
      if (options.maxZoom !== undefined) {
        if (options.maxResolution !== undefined) {
          minResolution = maxResolution / Math.pow(zoomFactor, maxZoom);
        } else {
          minResolution = defaultMaxResolution / Math.pow(zoomFactor, maxZoom);
        }
      } else {
        minResolution = defaultMinResolution;
      }
    }

    // given discrete zoom levels, minResolution may be different than provided
    maxZoom =
      minZoom +
      Math.floor(
        Math.log(maxResolution / minResolution) / Math.log(zoomFactor)
      );
    minResolution = maxResolution / Math.pow(zoomFactor, maxZoom - minZoom);

    if (options.constrainResolution) {
      resolutionConstraint = createSnapToPower(
        zoomFactor,
        maxResolution,
        minResolution,
        smooth,
        !constrainOnlyCenter && extent,
        showFullExtent
      );
    } else {
      resolutionConstraint = createMinMaxResolution(
        maxResolution,
        minResolution,
        smooth,
        !constrainOnlyCenter && extent,
        showFullExtent
      );
    }
  }
  return {
    constraint: resolutionConstraint,
    maxResolution: maxResolution,
    minResolution: minResolution,
    minZoom: minZoom,
    zoomFactor: zoomFactor,
  };
}

/**
 * @param {ViewOptions} options View options.
 * @return {import("./rotationconstraint.js").Type} Rotation constraint.
 */
export function createRotationConstraint(options) {
  const enableRotation =
    options.enableRotation !== undefined ? options.enableRotation : true;
  if (enableRotation) {
    const constrainRotation = options.constrainRotation;
    if (constrainRotation === undefined || constrainRotation === true) {
      return createSnapToZero();
    } else if (constrainRotation === false) {
      return rotationNone;
    } else if (typeof constrainRotation === 'number') {
      return createSnapToN(constrainRotation);
    } else {
      return rotationNone;
    }
  } else {
    return disable;
  }
}

/**
 * Determine if an animation involves no view change.
 * @param {Animation} animation The animation.
 * @return {boolean} The animation involves no view change.
 */
export function isNoopAnimation(animation) {
  if (animation.sourceCenter && animation.targetCenter) {
    if (!coordinatesEqual(animation.sourceCenter, animation.targetCenter)) {
      return false;
    }
  }
  if (animation.sourceResolution !== animation.targetResolution) {
    return false;
  }
  if (animation.sourceRotation !== animation.targetRotation) {
    return false;
  }
  return true;
}

/**
 * @param {import("./coordinate.js").Coordinate} coordinate Coordinate.
 * @param {import("./size.js").Size} size Box pixel size.
 * @param {import("./pixel.js").Pixel} position Position on the view to center on.
 * @param {number} resolution Resolution.
 * @param {number} rotation Rotation.
 * @return {import("./coordinate.js").Coordinate} Shifted center.
 */
function calculateCenterOn(coordinate, size, position, resolution, rotation) {
  // calculate rotated position
  const cosAngle = Math.cos(-rotation);
  let sinAngle = Math.sin(-rotation);
  let rotX = coordinate[0] * cosAngle - coordinate[1] * sinAngle;
  let rotY = coordinate[1] * cosAngle + coordinate[0] * sinAngle;
  rotX += (size[0] / 2 - position[0]) * resolution;
  rotY += (position[1] - size[1] / 2) * resolution;

  // go back to original angle
  sinAngle = -sinAngle; // go back to original rotation
  const centerX = rotX * cosAngle - rotY * sinAngle;
  const centerY = rotY * cosAngle + rotX * sinAngle;

  return [centerX, centerY];
}

export default View;
