goog.provide('ol.control.Rotate');

goog.require('goog.dom');
goog.require('goog.dom.classlist');
goog.require('ol.events');
goog.require('ol.events.EventType');
goog.require('ol');
goog.require('ol.animation');
goog.require('ol.control.Control');
goog.require('ol.css');
goog.require('ol.easing');


/**
 * @classdesc
 * A button control to reset rotation to 0.
 * To style this control use css selector `.ol-rotate`. A `.ol-hidden` css
 * selector is added to the button when the rotation is 0.
 *
 * @constructor
 * @extends {ol.control.Control}
 * @param {olx.control.RotateOptions=} opt_options Rotate options.
 * @api stable
 */
ol.control.Rotate = function(opt_options) {

  var options = opt_options ? opt_options : {};

  var className = options.className !== undefined ? options.className : 'ol-rotate';

  var label = options.label !== undefined ? options.label : '\u21E7';

  /**
   * @type {Element}
   * @private
   */
  this.label_ = null;

  if (typeof label === 'string') {
    this.label_ = goog.dom.createDom('SPAN',
        'ol-compass', label);
  } else {
    this.label_ = label;
    goog.dom.classlist.add(this.label_, 'ol-compass');
  }

  var tipLabel = options.tipLabel ? options.tipLabel : 'Reset rotation';

  var button = goog.dom.createDom('BUTTON', {
    'class': className + '-reset',
    'type' : 'button',
    'title': tipLabel
  }, this.label_);

  ol.events.listen(button, ol.events.EventType.CLICK,
      ol.control.Rotate.prototype.handleClick_, this);

  var cssClasses = className + ' ' + ol.css.CLASS_UNSELECTABLE + ' ' +
      ol.css.CLASS_CONTROL;
  var element = goog.dom.createDom('DIV', cssClasses, button);

  var render = options.render ? options.render : ol.control.Rotate.render;

  this.callResetNorth_ = options.resetNorth ? options.resetNorth : undefined;

  goog.base(this, {
    element: element,
    render: render,
    target: options.target
  });

  /**
   * @type {number}
   * @private
   */
  this.duration_ = options.duration !== undefined ? options.duration : 250;

  /**
   * @type {boolean}
   * @private
   */
  this.autoHide_ = options.autoHide !== undefined ? options.autoHide : true;

  /**
   * @private
   * @type {number|undefined}
   */
  this.rotation_ = undefined;

  if (this.autoHide_) {
    goog.dom.classlist.add(this.element, ol.css.CLASS_HIDDEN);
  }

};
goog.inherits(ol.control.Rotate, ol.control.Control);


/**
 * @param {Event} event The event to handle
 * @private
 */
ol.control.Rotate.prototype.handleClick_ = function(event) {
  event.preventDefault();
  if (this.callResetNorth_ !== undefined) {
    this.callResetNorth_();
  } else {
    this.resetNorth_();
  }
};


/**
 * @private
 */
ol.control.Rotate.prototype.resetNorth_ = function() {
  var map = this.getMap();
  var view = map.getView();
  if (!view) {
    // the map does not have a view, so we can't act
    // upon it
    return;
  }
  var currentRotation = view.getRotation();
  if (currentRotation !== undefined) {
    if (this.duration_ > 0) {
      currentRotation = currentRotation % (2 * Math.PI);
      if (currentRotation < -Math.PI) {
        currentRotation += 2 * Math.PI;
      }
      if (currentRotation > Math.PI) {
        currentRotation -= 2 * Math.PI;
      }
      map.beforeRender(ol.animation.rotate({
        rotation: currentRotation,
        duration: this.duration_,
        easing: ol.easing.easeOut
      }));
    }
    view.setRotation(0);
  }
};


/**
 * Update the rotate control element.
 * @param {ol.MapEvent} mapEvent Map event.
 * @this {ol.control.Rotate}
 * @api
 */
ol.control.Rotate.render = function(mapEvent) {
  var frameState = mapEvent.frameState;
  if (!frameState) {
    return;
  }
  var rotation = frameState.viewState.rotation;
  if (rotation != this.rotation_) {
    var transform = 'rotate(' + rotation + 'rad)';
    if (this.autoHide_) {
      goog.dom.classlist.enable(
          this.element, ol.css.CLASS_HIDDEN, rotation === 0);
    }
    this.label_.style.msTransform = transform;
    this.label_.style.webkitTransform = transform;
    this.label_.style.transform = transform;
  }
  this.rotation_ = rotation;
};
