data.id => data.key.
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+2
-4
@@ -542,11 +542,9 @@ MBTiles.prototype.putTile = function(z, x, y, data, callback) {
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// Flip Y coordinate because MBTiles files are TMS.
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// Flip Y coordinate because MBTiles files are TMS.
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y = (1 << z) - 1 - y;
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y = (1 << z) - 1 - y;
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// Allow tilelive to pass us a data.id. If not, generate an md5
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// Tilelive may pass us a data.key. If not, generate an md5
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// from the image buffer data.
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// from the image buffer data.
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// @TODO refactor this such that it is entirely tilelive's responsibility
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var id = data.key || crypto.createHash('md5').update(data).digest('hex');
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// to assign an ID to tiles and identify blanks. We're halfway there.
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var id = data.id || crypto.createHash('md5').update(data).digest('hex');
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if (!this._tileCache[id]) {
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if (!this._tileCache[id]) {
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// This corresponds to the images table.
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// This corresponds to the images table.
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this._tileCache[id] = data;
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this._tileCache[id] = data;
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