Files
editor/src/libs/layerwatcher.js
2016-12-29 15:22:47 +01:00

70 lines
2.3 KiB
JavaScript

import throttle from 'lodash.throttle'
import isEqual from 'lodash.isequal'
/** Listens to map events to build up a store of available vector
* layers contained in the tiles */
export default class LayerWatcher {
constructor(opts = {}) {
this.onSourcesChange = opts.onSourcesChange || (() => {})
this.onVectorLayersChange = opts.onVectorLayersChange || (() => {})
this._sources = {}
this._vectorLayers = {}
// Since we scan over all features we want to avoid this as much as
// possible and only do it after a batch of data has loaded because
// we only care eventuall about knowing the fields in the vector layers
this.throttledAnalyzeVectorLayerFields = throttle(this.analyzeVectorLayerFields, 5000)
}
analyzeMap(map) {
const previousSources = { ...this._sources }
Object.keys(map.style.sourceCaches).forEach(sourceId => {
//NOTE: This heavily depends on the internal API of Mapbox GL
//so this breaks between Mapbox GL JS releases
this._sources[sourceId] = map.style.sourceCaches[sourceId]._source.vectorLayerIds
})
if(!isEqual(previousSources, this._sources)) {
this.onSourcesChange(this._sources)
}
this.throttledAnalyzeVectorLayerFields(map)
}
analyzeVectorLayerFields(map) {
const previousVectorLayers = { ...this._vectorLayers }
Object.keys(this._sources).forEach(sourceId => {
this._sources[sourceId].forEach(vectorLayerId => {
const knownProperties = this._vectorLayers[vectorLayerId] || {}
const params = { sourceLayer: vectorLayerId }
map.querySourceFeatures(sourceId, params).forEach(feature => {
Object.keys(feature.properties).forEach(propertyName => {
const knownPropertyValues = knownProperties[propertyName] || {}
knownPropertyValues[feature.properties[propertyName]] = {}
knownProperties[propertyName] = knownPropertyValues
})
})
this._vectorLayers[vectorLayerId] = knownProperties
})
})
if(!isEqual(previousVectorLayers, this._vectorLayers)) {
this.onVectorLayersChange(this._vectorLayers)
}
}
/** Access all known sources and their vector tile ids */
get sources() {
return this._sources
}
get vectorLayers() {
return this._vectorLayers
}
}