Files
editor/src/libs/layerwatcher.ts
T
Mike Taves a62e5014ee fix: typos (#1771)
Fix a few typos identified with codespell.

## Launch Checklist

 - [X] Briefly describe the changes in this PR.
 - [ ] Link to related issues.
 - [ ] Write tests for all new functionality.
 - [ ] Add an entry to `CHANGELOG.md` under the `## main` section.
2026-04-02 13:55:15 +03:00

82 lines
3.1 KiB
TypeScript

import throttle from "lodash.throttle";
import isEqual from "lodash.isequal";
import { type Map } from "maplibre-gl";
export type LayerWatcherOptions = {
onSourcesChange?: (sources: { [sourceId: string]: string[] }) => void;
onVectorLayersChange?: (vectorLayers: { [vectorLayerId: string]: { [propertyName: string]: { [propertyValue: string]: {} } } }) => void;
};
/** Listens to map events to build up a store of available vector
* layers contained in the tiles */
export default class LayerWatcher {
onSourcesChange: (sources: { [sourceId: string]: string[] }) => void;
onVectorLayersChange: (vectorLayers: { [vectorLayerId: string]: { [propertyName: string]: { [propertyValue: string]: {} } } }) => void;
throttledAnalyzeVectorLayerFields: (map: any) => void;
_sources: { [sourceId: string]: string[] };
_vectorLayers: { [vectorLayerId: string]: { [propertyName: string]: { [propertyValue: string]: {} } } };
constructor(opts: LayerWatcherOptions = {}) {
this.onSourcesChange = opts.onSourcesChange || (() => {});
this.onVectorLayersChange = opts.onVectorLayersChange || (() => {});
this._sources = {};
this._vectorLayers = {};
// Since we scan over all features we want to avoid this as much as
// possible and only do it after a batch of data has loaded because
// we only care eventually about knowing the fields in the vector layers
this.throttledAnalyzeVectorLayerFields = throttle(this.analyzeVectorLayerFields, 5000);
}
analyzeMap(map: Map) {
const previousSources = { ...this._sources };
for (const sourceId of Object.keys(map.style.tileManagers)) {
//NOTE: This heavily depends on the internal API of Maplibre GL
//so this breaks between Maplibre GL JS releases
this._sources[sourceId] = map.style.tileManagers[sourceId]._source.vectorLayerIds as string[];
};
if(!isEqual(previousSources, this._sources)) {
this.onSourcesChange(this._sources);
}
this.throttledAnalyzeVectorLayerFields(map);
}
analyzeVectorLayerFields(map: Map) {
const previousVectorLayers = { ...this._vectorLayers };
Object.keys(this._sources).forEach(sourceId => {
(this._sources[sourceId] || []).forEach(vectorLayerId => {
const knownProperties = this._vectorLayers[vectorLayerId] || {};
const params = { sourceLayer: vectorLayerId };
map.querySourceFeatures(sourceId, params as any).forEach(feature => {
Object.keys(feature.properties).forEach(propertyName => {
const knownPropertyValues = knownProperties[propertyName] || {};
knownPropertyValues[feature.properties[propertyName]] = {};
knownProperties[propertyName] = knownPropertyValues;
});
});
this._vectorLayers[vectorLayerId] = knownProperties;
});
});
if(!isEqual(previousVectorLayers, this._vectorLayers)) {
this.onVectorLayersChange(this._vectorLayers);
}
}
/** Access all known sources and their vector tile ids */
get sources() {
return this._sources;
}
get vectorLayers() {
return this._vectorLayers;
}
}