Add inspection map

This commit is contained in:
Lukas Martinelli
2016-12-24 14:42:57 +01:00
parent 04eab70e27
commit f332d517f3
9 changed files with 232 additions and 48 deletions

View File

@@ -6,7 +6,6 @@ export default class LayerWatcher {
constructor() {
this._sources = {}
this._vectorLayers = {}
this._map= null
// Since we scan over all features we want to avoid this as much as
// possible and only do it after a batch of data has loaded because
@@ -14,27 +13,21 @@ export default class LayerWatcher {
this.throttledAnalyzeVectorLayerFields = throttle(this.analyzeVectorLayerFields, 5000)
}
/** Set the map as soon as the map is initialized */
set map(m) {
this._map = m
//TODO: At some point we need to unsubscribe when new map is set
this._map.on('data', (e) => {
if(e.dataType !== 'tile') return
analyzeMap(map) {
Object.keys(map.style.sourceCaches).forEach(sourceId => {
//NOTE: This heavily depends on the internal API of Mapbox GL
//so this breaks between Mapbox GL JS releases
this._sources[e.sourceId] = e.style.sourceCaches[e.sourceId]._source.vectorLayerIds
this.throttledAnalyzeVectorLayerFields()
this._sources[sourceId] = map.style.sourceCaches[sourceId]._source.vectorLayerIds
})
this.throttledAnalyzeVectorLayerFields(map)
}
analyzeVectorLayerFields() {
analyzeVectorLayerFields(map) {
Object.keys(this._sources).forEach(sourceId => {
this._sources[sourceId].forEach(vectorLayerId => {
const knownProperties = this._vectorLayers[vectorLayerId] || {}
const params = { sourceLayer: vectorLayerId }
this._map.querySourceFeatures(sourceId, params).forEach(feature => {
map.querySourceFeatures(sourceId, params).forEach(feature => {
Object.keys(feature.properties).forEach(propertyName => {
const knownPropertyValues = knownProperties[propertyName] || {}
knownPropertyValues[feature.properties[propertyName]] = {}

88
src/libs/stylegen.js Normal file
View File

@@ -0,0 +1,88 @@
import randomColor from 'randomcolor'
import Color from 'color'
function assignVectorLayerColor(layerId) {
let hue = null
if(/water|ocean|lake|sea|river/.test(layerId)) {
hue = 'blue'
}
if(/road|highway|transport/.test(layerId)) {
hue = 'orange'
}
if(/building/.test(layerId)) {
hue = 'yellow'
}
if(/wood|forest|park|landcover|landuse/.test(layerId)) {
hue = 'green'
}
return randomColor({
luminosity: 'bright',
hue: hue,
seed: layerId,
})
}
function circleLayer(source, vectorLayer, color) {
return {
id: vectorLayer + Math.random(),
source: source,
'source-layer': vectorLayer,
interactive: true,
type: 'circle',
paint: {
'circle-color': color,
'circle-radius': 2,
},
filter: ["==", "$type", "Point"]
}
}
function polygonLayer(source, vectorLayer, color) {
return {
id: vectorLayer + Math.random(),
source: source,
'source-layer': vectorLayer,
interactive: true,
type: 'fill',
paint: {
'fill-color': Color(color).alpha(0.15).string(),
'fill-antialias': true,
'fill-outline-color': color,
},
filter: ["==", "$type", "Polygon"]
}
}
function lineLayer(source, vectorLayer, color) {
return {
id: vectorLayer + Math.random(),
source: source,
'source-layer': vectorLayer,
interactive: true,
layout: {
'line-join': 'round',
'line-cap': 'round'
},
type: 'line',
paint: {'line-color': color},
filter: ["==", "$type", "LineString"]
}
}
export function generateColoredLayers(sources) {
const styleLayers = []
Object.keys(sources).forEach(sourceId => {
const layers = sources[sourceId]
layers.forEach(layerId => {
const color = assignVectorLayerColor(layerId)
styleLayers.push(circleLayer(sourceId, layerId, color))
styleLayers.push(lineLayer(sourceId, layerId, color))
styleLayers.push(polygonLayer(sourceId, layerId, color))
})
})
return styleLayers
}