Sourced from maplibre-gl's changelog.
5.24.0
✨ Features and improvements
- GPU performance optimization: Render halo and glyph in a single pass (-40% Time Reduction) (#7436) (by
@xavierjs)- Optimize matrix inversions and reduce GPU stalls (#7367) (by
@xavierjs)- Add example showing how to measure map performance using built-in events (
load,idle,render) (#7077) (by@CommanderStorm)🐞 Bug fixes
- Fix
Popupnot updating its position when switching between terrain/globe projections (#7468) (by@CommanderStorm)- Skip fog computation when fog opacity is zero (#7476) (by
@CommanderStorm)
fd31bd8
Bump js version to 5.24.0 (#7509)859e6fa
chore(deps-dev): bump rollup from 4.60.1 to 4.60.2 (#7508)1401f2d
chore(deps): bump actions/setup-node from 6.3.0 to 6.4.0 (#7507)57f77d3
chore(deps): bump dependabot/fetch-metadata from 3.0.0 to 3.1.0 (#7506)1d3c3f4
Update PR template to include AI policy confirmation (#7505)b30f011
docs: Improve documentation for MapOptions hash parameter (#7503)d1614ef
chore(deps-dev): bump devtools-protocol from 0.0.1616338 to 0.0.1617013
(#7504)d44f14b
Fix author attribution for touchZoomRotate features (#7502)018c3a0
Symbol SDF Performance Optimization: Render Halo and Glyph in a Single
Pass (...38f6798
chore(deps-dev): bump diff from 8.0.4 to 9.0.0 (#7497)